:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeColorOp.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeColorOp: VisualShaderNodeColorOp ======================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Properties ---------- +--------------------------------------------------------+------------------------------------------------------------------+---+ | :ref:`Operator` | :ref:`operator` | 0 | +--------------------------------------------------------+------------------------------------------------------------------+---+ Enumerations ------------ .. _enum_VisualShaderNodeColorOp_Operator: .. _class_VisualShaderNodeColorOp_constant_OP_SCREEN: .. _class_VisualShaderNodeColorOp_constant_OP_DIFFERENCE: .. _class_VisualShaderNodeColorOp_constant_OP_DARKEN: .. _class_VisualShaderNodeColorOp_constant_OP_LIGHTEN: .. _class_VisualShaderNodeColorOp_constant_OP_OVERLAY: .. _class_VisualShaderNodeColorOp_constant_OP_DODGE: .. _class_VisualShaderNodeColorOp_constant_OP_BURN: .. _class_VisualShaderNodeColorOp_constant_OP_SOFT_LIGHT: .. _class_VisualShaderNodeColorOp_constant_OP_HARD_LIGHT: enum **Operator**: - **OP_SCREEN** = **0** - **OP_DIFFERENCE** = **1** - **OP_DARKEN** = **2** - **OP_LIGHTEN** = **3** - **OP_OVERLAY** = **4** - **OP_DODGE** = **5** - **OP_BURN** = **6** - **OP_SOFT_LIGHT** = **7** - **OP_HARD_LIGHT** = **8** Property Descriptions --------------------- .. _class_VisualShaderNodeColorOp_property_operator: - :ref:`Operator` **operator** +-----------+---------------------+ | *Default* | 0 | +-----------+---------------------+ | *Setter* | set_operator(value) | +-----------+---------------------+ | *Getter* | get_operator() | +-----------+---------------------+