:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformConstant.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeTransformConstant: VisualShaderNodeTransformConstant ================================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Properties ---------- +-----------------------------------+----------------------------------------------------------------------------+-------------------------------------------------+ | :ref:`Transform` | :ref:`constant` | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | +-----------------------------------+----------------------------------------------------------------------------+-------------------------------------------------+ Property Descriptions --------------------- .. _class_VisualShaderNodeTransformConstant_property_constant: - :ref:`Transform` **constant** +-----------+-------------------------------------------------+ | *Default* | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | +-----------+-------------------------------------------------+ | *Setter* | set_constant(value) | +-----------+-------------------------------------------------+ | *Getter* | get_constant() | +-----------+-------------------------------------------------+