.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_GDNativeScript: GDNativeScript ============== **Inherits:** :ref:`Script` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`get_library` **(** **)** const | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_script_name` **(** **)** const | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`new` **(** **)** vararg | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_library` **(** :ref:`Object` library **)** | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_script_name` **(** :ref:`String` script_name **)** | +------------------------------+--------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`GDNativeLibrary` **library** - :ref:`String` **script_name** Member Function Description --------------------------- .. _class_GDNativeScript_get_library: - :ref:`Object` **get_library** **(** **)** const .. _class_GDNativeScript_get_script_name: - :ref:`String` **get_script_name** **(** **)** const .. _class_GDNativeScript_new: - :ref:`Object` **new** **(** **)** vararg .. _class_GDNativeScript_set_library: - void **set_library** **(** :ref:`Object` library **)** .. _class_GDNativeScript_set_script_name: - void **set_script_name** **(** :ref:`String` script_name **)**