:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the FuncRef.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_FuncRef: FuncRef ======= **Inherits:** :ref:`Reference` **<** :ref:`Object` Reference to a function in an object. Description ----------- In GDScript, functions are not *first-class objects*. This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments. However, by creating a ``FuncRef`` using the :ref:`@GDScript.funcref` function, a reference to a function in a given object can be created, passed around and called. Methods ------- +-------------------------------+-------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`call_func` **(** ... **)** vararg | +-------------------------------+-------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`call_funcv` **(** :ref:`Array` arg_array **)** | +-------------------------------+-------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_valid` **(** **)** const | +-------------------------------+-------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_function` **(** :ref:`StringName` name **)** | +-------------------------------+-------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_instance` **(** :ref:`Object` instance **)** | +-------------------------------+-------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_FuncRef_method_call_func: - :ref:`Variant` **call_func** **(** ... **)** vararg Calls the referenced function previously set by :ref:`set_function` or :ref:`@GDScript.funcref`. ---- .. _class_FuncRef_method_call_funcv: - :ref:`Variant` **call_funcv** **(** :ref:`Array` arg_array **)** Calls the referenced function previously set by :ref:`set_function` or :ref:`@GDScript.funcref`. Contrarily to :ref:`call_func`, this method does not support a variable number of arguments but expects all parameters to be passed via a single :ref:`Array`. ---- .. _class_FuncRef_method_is_valid: - :ref:`bool` **is_valid** **(** **)** const Returns whether the object still exists and has the function assigned. ---- .. _class_FuncRef_method_set_function: - void **set_function** **(** :ref:`StringName` name **)** The name of the referenced function to call on the object, without parentheses or any parameters. ---- .. _class_FuncRef_method_set_instance: - void **set_instance** **(** :ref:`Object` instance **)** The object containing the referenced function. This object must be of a type actually inheriting from :ref:`Object`, not a built-in type such as :ref:`int`, :ref:`Vector2` or :ref:`Dictionary`.