:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InputEventAction.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InputEventAction: InputEventAction ================ **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Input event type for actions. Description ----------- Contains a generic action which can be targeted from several types of inputs. Actions can be created from the **Input Map** tab in the **Project > Project Settings** menu. See :ref:`Node._input`. Tutorials --------- - `#actions <../tutorials/inputs/inputevent.html#actions>`_ in :doc:`../tutorials/inputs/inputevent` Properties ---------- +-------------------------------------+-----------------------------------------------------------+-----------+ | :ref:`StringName` | :ref:`action` | ``@""`` | +-------------------------------------+-----------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`pressed` | ``false`` | +-------------------------------------+-----------------------------------------------------------+-----------+ | :ref:`float` | :ref:`strength` | ``1.0`` | +-------------------------------------+-----------------------------------------------------------+-----------+ Property Descriptions --------------------- .. _class_InputEventAction_property_action: - :ref:`StringName` **action** +-----------+-------------------+ | *Default* | ``@""`` | +-----------+-------------------+ | *Setter* | set_action(value) | +-----------+-------------------+ | *Getter* | get_action() | +-----------+-------------------+ The action's name. Actions are accessed via this :ref:`String`. ---- .. _class_InputEventAction_property_pressed: - :ref:`bool` **pressed** +-----------+--------------------+ | *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_pressed(value) | +-----------+--------------------+ | *Getter* | is_pressed() | +-----------+--------------------+ If ``true``, the action's state is pressed. If ``false``, the action's state is released. ---- .. _class_InputEventAction_property_strength: - :ref:`float` **strength** +-----------+---------------------+ | *Default* | ``1.0`` | +-----------+---------------------+ | *Setter* | set_strength(value) | +-----------+---------------------+ | *Getter* | get_strength() | +-----------+---------------------+ The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is ``false``. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.