:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InstancePlaceholder.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InstancePlaceholder: InstancePlaceholder =================== **Inherits:** :ref:`Node` **<** :ref:`Object` Placeholder for the root :ref:`Node` of a :ref:`PackedScene`. Description ----------- Turning on the option **Load As Placeholder** for an instanced scene in the editor causes it to be replaced by an ``InstancePlaceholder`` when running the game. This makes it possible to delay actually loading the scene until calling :ref:`create_instance`. This is useful to avoid loading large scenes all at once by loading parts of it selectively. The ``InstancePlaceholder`` does not have a transform. This causes any child nodes to be positioned relatively to the :ref:`Viewport` from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again. Methods ------- +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Node` | :ref:`create_instance` **(** :ref:`bool` replace=false, :ref:`PackedScene` custom_scene=null **)** | +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_instance_path` **(** **)** const | +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Dictionary` | :ref:`get_stored_values` **(** :ref:`bool` with_order=false **)** | +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_InstancePlaceholder_method_create_instance: - :ref:`Node` **create_instance** **(** :ref:`bool` replace=false, :ref:`PackedScene` custom_scene=null **)** ---- .. _class_InstancePlaceholder_method_get_instance_path: - :ref:`String` **get_instance_path** **(** **)** const Gets the path to the :ref:`PackedScene` resource file that is loaded by default when calling :ref:`create_instance`. ---- .. _class_InstancePlaceholder_method_get_stored_values: - :ref:`Dictionary` **get_stored_values** **(** :ref:`bool` with_order=false **)**