:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the MeshInstance2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_MeshInstance2D: MeshInstance2D ============== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Node used for displaying a :ref:`Mesh` in 2D. Description ----------- Node used for displaying a :ref:`Mesh` in 2D. Can be constructed from an existing :ref:`Sprite` via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". Tutorials --------- - :doc:`../tutorials/2d/2d_meshes` Properties ---------- +-----------------------------------+-------------------------------------------------------------+ | :ref:`Mesh` | :ref:`mesh` | +-----------------------------------+-------------------------------------------------------------+ | :ref:`Texture2D` | :ref:`normal_map` | +-----------------------------------+-------------------------------------------------------------+ | :ref:`Texture2D` | :ref:`texture` | +-----------------------------------+-------------------------------------------------------------+ Signals ------- .. _class_MeshInstance2D_signal_texture_changed: - **texture_changed** **(** **)** Emitted when the :ref:`texture` is changed. Property Descriptions --------------------- .. _class_MeshInstance2D_property_mesh: - :ref:`Mesh` **mesh** +----------+-----------------+ | *Setter* | set_mesh(value) | +----------+-----------------+ | *Getter* | get_mesh() | +----------+-----------------+ The :ref:`Mesh` that will be drawn by the ``MeshInstance2D``. ---- .. _class_MeshInstance2D_property_normal_map: - :ref:`Texture2D` **normal_map** +----------+-----------------------+ | *Setter* | set_normal_map(value) | +----------+-----------------------+ | *Getter* | get_normal_map() | +----------+-----------------------+ The normal map that will be used if using the default :ref:`CanvasItemMaterial`. ---- .. _class_MeshInstance2D_property_texture: - :ref:`Texture2D` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ The :ref:`Texture2D` that will be used if using the default :ref:`CanvasItemMaterial`. Can be accessed as ``TEXTURE`` in CanvasItem shader.