:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PanoramaSkyMaterial.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PanoramaSkyMaterial: PanoramaSkyMaterial =================== **Inherits:** :ref:`Material` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A :ref:`Material` used with :ref:`Sky` to draw a background texture. Description ----------- A resource referenced in a :ref:`Sky` that is used to draw a background. The Panorama sky material functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map. Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) image formats for this purpose. You can use `this tool `_ to convert a cube map to an equirectangular sky map. Properties ---------- +-----------------------------------+--------------------------------------------------------------+ | :ref:`Texture2D` | :ref:`panorama` | +-----------------------------------+--------------------------------------------------------------+ Property Descriptions --------------------- .. _class_PanoramaSkyMaterial_property_panorama: - :ref:`Texture2D` **panorama** +----------+---------------------+ | *Setter* | set_panorama(value) | +----------+---------------------+ | *Getter* | get_panorama() | +----------+---------------------+ :ref:`Texture2D` to be applied to the ``PanoramaSkyMaterial``.