:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ScrollBar.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ScrollBar: ScrollBar ========= **Inherits:** :ref:`Range` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`HScrollBar`, :ref:`VScrollBar` Base class for scroll bars. Description ----------- Scrollbars are a :ref:`Range`-based :ref:`Control`, that display a draggable area (the size of the page). Horizontal (:ref:`HScrollBar`) and Vertical (:ref:`VScrollBar`) versions are available. Properties ---------- +---------------------------+----------------------------------------------------------+----------------+ | :ref:`float` | :ref:`custom_step` | ``-1.0`` | +---------------------------+----------------------------------------------------------+----------------+ | :ref:`int` | size_flags_vertical | **O:** ``0`` | +---------------------------+----------------------------------------------------------+----------------+ | :ref:`float` | step | **O:** ``0.0`` | +---------------------------+----------------------------------------------------------+----------------+ Signals ------- .. _class_ScrollBar_signal_scrolling: - **scrolling** **(** **)** Emitted when the scrollbar is being scrolled. Property Descriptions --------------------- .. _class_ScrollBar_property_custom_step: - :ref:`float` **custom_step** +-----------+------------------------+ | *Default* | ``-1.0`` | +-----------+------------------------+ | *Setter* | set_custom_step(value) | +-----------+------------------------+ | *Getter* | get_custom_step() | +-----------+------------------------+ Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the ``ScrollBar`` is focused.