:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Semaphore.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Semaphore: Semaphore ========= **Inherits:** :ref:`Reference` **<** :ref:`Object` A synchronization semaphore. Description ----------- A synchronization semaphore which can be used to synchronize multiple :ref:`Thread`\ s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see :ref:`Mutex`. Tutorials --------- - :doc:`../tutorials/performance/using_multiple_threads` Methods ------- +---------------------------------------+--------------------------------------------------------------+ | void | :ref:`post` **(** **)** | +---------------------------------------+--------------------------------------------------------------+ | :ref:`Error` | :ref:`try_wait` **(** **)** | +---------------------------------------+--------------------------------------------------------------+ | void | :ref:`wait` **(** **)** | +---------------------------------------+--------------------------------------------------------------+ Method Descriptions ------------------- .. _class_Semaphore_method_post: - void **post** **(** **)** Lowers the ``Semaphore``, allowing one more thread in. ---- .. _class_Semaphore_method_try_wait: - :ref:`Error` **try_wait** **(** **)** Like :ref:`wait`, but won't block, so if the value is zero, fails immediately and returns :ref:`@GlobalScope.ERR_BUSY`. If non-zero, it returns :ref:`@GlobalScope.OK` to report success. ---- .. _class_Semaphore_method_wait: - void **wait** **(** **)** Waits for the ``Semaphore``, if its value is zero, blocks until non-zero.