:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Sky.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Sky: Sky === **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Background that uses a :ref:`Material` to draw a sky. Description ----------- The ``Sky`` class uses a :ref:`Material` to draw the background and update the reflection/radiance cubemaps. Properties ---------- +--------------------------------------------+--------------------------------------------------------+-------+ | :ref:`ProcessMode` | :ref:`process_mode` | ``0`` | +--------------------------------------------+--------------------------------------------------------+-------+ | :ref:`RadianceSize` | :ref:`radiance_size` | ``3`` | +--------------------------------------------+--------------------------------------------------------+-------+ | :ref:`Material` | :ref:`sky_material` | | +--------------------------------------------+--------------------------------------------------------+-------+ Enumerations ------------ .. _enum_Sky_RadianceSize: .. _class_Sky_constant_RADIANCE_SIZE_32: .. _class_Sky_constant_RADIANCE_SIZE_64: .. _class_Sky_constant_RADIANCE_SIZE_128: .. _class_Sky_constant_RADIANCE_SIZE_256: .. _class_Sky_constant_RADIANCE_SIZE_512: .. _class_Sky_constant_RADIANCE_SIZE_1024: .. _class_Sky_constant_RADIANCE_SIZE_2048: .. _class_Sky_constant_RADIANCE_SIZE_MAX: enum **RadianceSize**: - **RADIANCE_SIZE_32** = **0** --- Radiance texture size is 32×32 pixels. - **RADIANCE_SIZE_64** = **1** --- Radiance texture size is 64×64 pixels. - **RADIANCE_SIZE_128** = **2** --- Radiance texture size is 128×128 pixels. - **RADIANCE_SIZE_256** = **3** --- Radiance texture size is 256×256 pixels. - **RADIANCE_SIZE_512** = **4** --- Radiance texture size is 512×512 pixels. - **RADIANCE_SIZE_1024** = **5** --- Radiance texture size is 1024×1024 pixels. - **RADIANCE_SIZE_2048** = **6** --- Radiance texture size is 2048×2048 pixels. - **RADIANCE_SIZE_MAX** = **7** --- Represents the size of the :ref:`RadianceSize` enum. ---- .. _enum_Sky_ProcessMode: .. _class_Sky_constant_PROCESS_MODE_QUALITY: .. _class_Sky_constant_PROCESS_MODE_REALTIME: enum **ProcessMode**: - **PROCESS_MODE_QUALITY** = **0** --- Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than :ref:`PROCESS_MODE_REALTIME` but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. - **PROCESS_MODE_REALTIME** = **1** --- Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times. **Note:** The fast filtering algorithm is limited to 256x256 cubemaps, so :ref:`radiance_size` must be set to :ref:`RADIANCE_SIZE_256`. Property Descriptions --------------------- .. _class_Sky_property_process_mode: - :ref:`ProcessMode` **process_mode** +-----------+-------------------------+ | *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_process_mode(value) | +-----------+-------------------------+ | *Getter* | get_process_mode() | +-----------+-------------------------+ Sets the method for generating the radiance map from the sky. The radiance map is a cubemap with increasingly blurry versions of the sky corresponding to different levels of roughness. Radiance maps can be expensive to calculate. See :ref:`ProcessMode` for options. ---- .. _class_Sky_property_radiance_size: - :ref:`RadianceSize` **radiance_size** +-----------+--------------------------+ | *Default* | ``3`` | +-----------+--------------------------+ | *Setter* | set_radiance_size(value) | +-----------+--------------------------+ | *Getter* | get_radiance_size() | +-----------+--------------------------+ The ``Sky``'s radiance map size. The higher the radiance map size, the more detailed the lighting from the ``Sky`` will be. See :ref:`RadianceSize` constants for values. **Note:** Some hardware will have trouble with higher radiance sizes, especially :ref:`RADIANCE_SIZE_512` and above. Only use such high values on high-end hardware. ---- .. _class_Sky_property_sky_material: - :ref:`Material` **sky_material** +----------+---------------------+ | *Setter* | set_material(value) | +----------+---------------------+ | *Getter* | get_material() | +----------+---------------------+ :ref:`Material` used to draw the background. Can be :ref:`PanoramaSkyMaterial`, :ref:`ProceduralSkyMaterial`, :ref:`PhysicalSkyMaterial`, or even a :ref:`ShaderMaterial` if you want to use your own custom shader.