:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the StaticBody2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_StaticBody2D: StaticBody2D ============ **Inherits:** :ref:`PhysicsBody2D` **<** :ref:`CollisionObject2D` **<** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Static body for 2D physics. Description ----------- Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt). Properties ---------- +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ | :ref:`float` | :ref:`constant_angular_velocity` | ``0.0`` | +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`constant_linear_velocity` | ``Vector2( 0, 0 )`` | +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ | :ref:`PhysicsMaterial` | :ref:`physics_material_override` | | +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ Property Descriptions --------------------- .. _class_StaticBody2D_property_constant_angular_velocity: - :ref:`float` **constant_angular_velocity** +-----------+--------------------------------------+ | *Default* | ``0.0`` | +-----------+--------------------------------------+ | *Setter* | set_constant_angular_velocity(value) | +-----------+--------------------------------------+ | *Getter* | get_constant_angular_velocity() | +-----------+--------------------------------------+ The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating. ---- .. _class_StaticBody2D_property_constant_linear_velocity: - :ref:`Vector2` **constant_linear_velocity** +-----------+-------------------------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------------------+ | *Setter* | set_constant_linear_velocity(value) | +-----------+-------------------------------------+ | *Getter* | get_constant_linear_velocity() | +-----------+-------------------------------------+ The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving. ---- .. _class_StaticBody2D_property_physics_material_override: - :ref:`PhysicsMaterial` **physics_material_override** +----------+--------------------------------------+ | *Setter* | set_physics_material_override(value) | +----------+--------------------------------------+ | *Getter* | get_physics_material_override() | +----------+--------------------------------------+ The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.