:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the UDPServer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_UDPServer: UDPServer ========= **Inherits:** :ref:`Reference` **<** :ref:`Object` Helper class to implement a UDP server. Description ----------- A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host`. Below a small example of how it can be used: :: # server.gd extends Node var server := UDPServer.new() var peers = [] func _ready(): server.listen(4242) func _process(delta): if server.is_connection_available(): var peer : PacketPeerUDP = server.take_connection() var pkt = peer.get_packet() print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()]) print("Received data: %s" % [pkt.get_string_from_utf8()]) # Reply so it knows we received the message. peer.put_packet(pkt) # Keep a reference so we can keep contacting the remote peer. peers.append(peer) for i in range(0, peers.size()): pass # Do something with the connected peers. :: # client.gd extends Node var udp := PacketPeerUDP.new() var connected = false func _ready(): udp.connect_to_host("127.0.0.1", 4242) func _process(delta): if !connected: # Try to contact server udp.put_packet("The answer is... 42!".to_utf8()) if udp.get_available_packet_count() > 0: print("Connected: %s" % udp.get_packet().get_string_from_utf8()) connected = true Methods ------- +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_connection_available` **(** **)** const | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_listening` **(** **)** const | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`listen` **(** :ref:`int` port, :ref:`String` bind_address="*" **)** | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PacketPeerUDP` | :ref:`take_connection` **(** **)** | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_UDPServer_method_is_connection_available: - :ref:`bool` **is_connection_available** **(** **)** const Returns ``true`` if a packet with a new address/port combination is received on the socket. ---- .. _class_UDPServer_method_is_listening: - :ref:`bool` **is_listening** **(** **)** const Returns ``true`` if the socket is open and listening on a port. ---- .. _class_UDPServer_method_listen: - :ref:`Error` **listen** **(** :ref:`int` port, :ref:`String` bind_address="*" **)** Starts the server by opening a UDP socket listening on the given port. You can optionally specify a ``bind_address`` to only listen for packets sent to that address. See also :ref:`PacketPeerUDP.listen`. ---- .. _class_UDPServer_method_stop: - void **stop** **(** **)** Stops the server, closing the UDP socket if open. Will not disconnect any connected :ref:`PacketPeerUDP`. ---- .. _class_UDPServer_method_take_connection: - :ref:`PacketPeerUDP` **take_connection** **(** **)** Returns a :ref:`PacketPeerUDP` connected to the address/port combination of the first packet in queue. Will return ``null`` if no packet is in queue. See also :ref:`PacketPeerUDP.connect_to_host`.