:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptLocalVarSet.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptLocalVarSet: VisualScriptLocalVarSet ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Changes a local variable's value. Description ----------- Changes a local variable's value to the given input. The new value is also provided on an output Data port. **Input Ports:** - Sequence - Data (variant): ``set`` **Output Ports:** - Sequence - Data (variant): ``get`` Properties ---------- +-----------------------------------------------------+------------------------------------------------------------------+------------------+ | :ref:`Variant.Type` | :ref:`type` | ``0`` | +-----------------------------------------------------+------------------------------------------------------------------+------------------+ | :ref:`StringName` | :ref:`var_name` | ``@"new_local"`` | +-----------------------------------------------------+------------------------------------------------------------------+------------------+ Property Descriptions --------------------- .. _class_VisualScriptLocalVarSet_property_type: - :ref:`Variant.Type` **type** +-----------+---------------------+ | *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_var_type(value) | +-----------+---------------------+ | *Getter* | get_var_type() | +-----------+---------------------+ The local variable's type. ---- .. _class_VisualScriptLocalVarSet_property_var_name: - :ref:`StringName` **var_name** +-----------+---------------------+ | *Default* | ``@"new_local"`` | +-----------+---------------------+ | *Setter* | set_var_name(value) | +-----------+---------------------+ | *Getter* | get_var_name() | +-----------+---------------------+ The local variable's name.