:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptPropertyGet.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptPropertyGet: VisualScriptPropertyGet ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Properties ---------- +--------------------------------------------------------+------------------------------------------------------------------------+---------------+ | :ref:`String` | :ref:`base_script` | | +--------------------------------------------------------+------------------------------------------------------------------------+---------------+ | :ref:`StringName` | :ref:`base_type` | ``@"Object"`` | +--------------------------------------------------------+------------------------------------------------------------------------+---------------+ | :ref:`Variant.Type` | :ref:`basic_type` | | +--------------------------------------------------------+------------------------------------------------------------------------+---------------+ | :ref:`StringName` | :ref:`index` | | +--------------------------------------------------------+------------------------------------------------------------------------+---------------+ | :ref:`NodePath` | :ref:`node_path` | | +--------------------------------------------------------+------------------------------------------------------------------------+---------------+ | :ref:`StringName` | :ref:`property` | ``@""`` | +--------------------------------------------------------+------------------------------------------------------------------------+---------------+ | :ref:`CallMode` | :ref:`set_mode` | ``0`` | +--------------------------------------------------------+------------------------------------------------------------------------+---------------+ Enumerations ------------ .. _enum_VisualScriptPropertyGet_CallMode: .. _class_VisualScriptPropertyGet_constant_CALL_MODE_SELF: .. _class_VisualScriptPropertyGet_constant_CALL_MODE_NODE_PATH: .. _class_VisualScriptPropertyGet_constant_CALL_MODE_INSTANCE: enum **CallMode**: - **CALL_MODE_SELF** = **0** - **CALL_MODE_NODE_PATH** = **1** - **CALL_MODE_INSTANCE** = **2** Property Descriptions --------------------- .. _class_VisualScriptPropertyGet_property_base_script: - :ref:`String` **base_script** +----------+------------------------+ | *Setter* | set_base_script(value) | +----------+------------------------+ | *Getter* | get_base_script() | +----------+------------------------+ ---- .. _class_VisualScriptPropertyGet_property_base_type: - :ref:`StringName` **base_type** +-----------+----------------------+ | *Default* | ``@"Object"`` | +-----------+----------------------+ | *Setter* | set_base_type(value) | +-----------+----------------------+ | *Getter* | get_base_type() | +-----------+----------------------+ ---- .. _class_VisualScriptPropertyGet_property_basic_type: - :ref:`Variant.Type` **basic_type** +----------+-----------------------+ | *Setter* | set_basic_type(value) | +----------+-----------------------+ | *Getter* | get_basic_type() | +----------+-----------------------+ ---- .. _class_VisualScriptPropertyGet_property_index: - :ref:`StringName` **index** +----------+------------------+ | *Setter* | set_index(value) | +----------+------------------+ | *Getter* | get_index() | +----------+------------------+ ---- .. _class_VisualScriptPropertyGet_property_node_path: - :ref:`NodePath` **node_path** +----------+----------------------+ | *Setter* | set_base_path(value) | +----------+----------------------+ | *Getter* | get_base_path() | +----------+----------------------+ ---- .. _class_VisualScriptPropertyGet_property_property: - :ref:`StringName` **property** +-----------+---------------------+ | *Default* | ``@""`` | +-----------+---------------------+ | *Setter* | set_property(value) | +-----------+---------------------+ | *Getter* | get_property() | +-----------+---------------------+ ---- .. _class_VisualScriptPropertyGet_property_set_mode: - :ref:`CallMode` **set_mode** +-----------+----------------------+ | *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_call_mode(value) | +-----------+----------------------+ | *Getter* | get_call_mode() | +-----------+----------------------+