:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformConstant.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeTransformConstant: VisualShaderNodeTransformConstant ================================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Properties ---------- +-----------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------+ | :ref:`Transform` | :ref:`constant` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | +-----------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------+ Property Descriptions --------------------- .. _class_VisualShaderNodeTransformConstant_property_constant: - :ref:`Transform` **constant** +-----------+-----------------------------------------------------+ | *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | +-----------+-----------------------------------------------------+ | *Setter* | set_constant(value) | +-----------+-----------------------------------------------------+ | *Getter* | get_constant() | +-----------+-----------------------------------------------------+