:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationRootNode.xml. .. _class_AnimationRootNode: AnimationRootNode ================= **Inherits:** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` **Inherited By:** :ref:`AnimationNodeAnimation`, :ref:`AnimationNodeBlendSpace1D`, :ref:`AnimationNodeBlendSpace2D`, :ref:`AnimationNodeBlendTree`, :ref:`AnimationNodeStateMachine` Base class for :ref:`AnimationNode`\ s that hold one or multiple composite animations. Usually used for :ref:`AnimationTree.tree_root`. .. rst-class:: classref-introduction-group Description ----------- **AnimationRootNode** is a base class for :ref:`AnimationNode`\ s that hold a complete animation. A complete animation refers to the output of an :ref:`AnimationNodeOutput` in an :ref:`AnimationNodeBlendTree` or the output of another **AnimationRootNode**. Used for :ref:`AnimationTree.tree_root` or in other **AnimationRootNode**\ s. Examples of built-in root nodes include :ref:`AnimationNodeBlendTree` (allows blending nodes between each other using various modes), :ref:`AnimationNodeStateMachine` (allows to configure blending and transitions between nodes using a state machine pattern), :ref:`AnimationNodeBlendSpace2D` (allows linear blending between **three** :ref:`AnimationNode`\ s), :ref:`AnimationNodeBlendSpace1D` (allows linear blending only between **two** :ref:`AnimationNode`\ s). .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Using AnimationTree <../tutorials/animation/animation_tree>` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`