:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionPolygon3D.xml. .. _class_CollisionPolygon3D: CollisionPolygon3D ================== **Inherits:** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` A node that provides a thickened polygon shape (a prism) to a :ref:`CollisionObject3D` parent. .. rst-class:: classref-introduction-group Description ----------- A node that provides a thickened polygon shape (a prism) to a :ref:`CollisionObject3D` parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an :ref:`Area3D` or turn :ref:`PhysicsBody3D` into a solid object. \ **Warning:** A non-uniformly scaled :ref:`CollisionShape3D` will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------------------------+-------------------------------------------------------------+--------------------------+ | :ref:`float` | :ref:`depth` | ``1.0`` | +-----------------------------------------------------+-------------------------------------------------------------+--------------------------+ | :ref:`bool` | :ref:`disabled` | ``false`` | +-----------------------------------------------------+-------------------------------------------------------------+--------------------------+ | :ref:`float` | :ref:`margin` | ``0.04`` | +-----------------------------------------------------+-------------------------------------------------------------+--------------------------+ | :ref:`PackedVector2Array` | :ref:`polygon` | ``PackedVector2Array()`` | +-----------------------------------------------------+-------------------------------------------------------------+--------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CollisionPolygon3D_property_depth: .. rst-class:: classref-property :ref:`float` **depth** = ``1.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_depth**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_depth**\ (\ ) Length that the resulting collision extends in either direction perpendicular to its 2D polygon. .. rst-class:: classref-item-separator ---- .. _class_CollisionPolygon3D_property_disabled: .. rst-class:: classref-property :ref:`bool` **disabled** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_disabled**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_disabled**\ (\ ) If ``true``, no collision will be produced. .. rst-class:: classref-item-separator ---- .. _class_CollisionPolygon3D_property_margin: .. rst-class:: classref-property :ref:`float` **margin** = ``0.04`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_margin**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_margin**\ (\ ) The collision margin for the generated :ref:`Shape3D`. See :ref:`Shape3D.margin` for more details. .. rst-class:: classref-item-separator ---- .. _class_CollisionPolygon3D_property_polygon: .. rst-class:: classref-property :ref:`PackedVector2Array` **polygon** = ``PackedVector2Array()`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array`\ ) - :ref:`PackedVector2Array` **get_polygon**\ (\ ) Array of vertices which define the 2D polygon in the local XY plane. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array` for more details. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`