:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CompressedTexture3D.xml. .. _class_CompressedTexture3D: CompressedTexture3D =================== **Inherits:** :ref:`Texture3D` **<** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Texture with 3 dimensions, optionally compressed. .. rst-class:: classref-introduction-group Description ----------- **CompressedTexture3D** is the VRAM-compressed counterpart of :ref:`ImageTexture3D`. The file extension for **CompressedTexture3D** files is ``.ctex3d``. This file format is internal to Godot; it is created by importing other image formats with the import system. \ **CompressedTexture3D** uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D. See :ref:`Texture3D` for a general description of 3D textures. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------+----------------------------------------------------------------+--------+ | :ref:`String` | :ref:`load_path` | ``""`` | +-----------------------------+----------------------------------------------------------------+--------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +---------------------------------------+----------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`load`\ (\ path\: :ref:`String`\ ) | +---------------------------------------+----------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CompressedTexture3D_property_load_path: .. rst-class:: classref-property :ref:`String` **load_path** = ``""`` :ref:`🔗` .. rst-class:: classref-property-setget - :ref:`Error` **load**\ (\ path\: :ref:`String`\ ) - :ref:`String` **get_load_path**\ (\ ) The **CompressedTexture3D**'s file path to a ``.ctex3d`` file. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_CompressedTexture3D_method_load: .. rst-class:: classref-method :ref:`Error` **load**\ (\ path\: :ref:`String`\ ) :ref:`🔗` Loads the texture from the specified ``path``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`