:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/modules/csg/doc_classes/CSGSphere3D.xml. .. _class_CSGSphere3D: CSGSphere3D =========== **Inherits:** :ref:`CSGPrimitive3D` **<** :ref:`CSGShape3D` **<** :ref:`GeometryInstance3D` **<** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` A CSG Sphere shape. .. rst-class:: classref-introduction-group Description ----------- This node allows you to create a sphere for use with the CSG system. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D` with a :ref:`PrimitiveMesh`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------+--------------------------------------------------------------------+----------+ | :ref:`Material` | :ref:`material` | | +---------------------------------+--------------------------------------------------------------------+----------+ | :ref:`int` | :ref:`radial_segments` | ``12`` | +---------------------------------+--------------------------------------------------------------------+----------+ | :ref:`float` | :ref:`radius` | ``0.5`` | +---------------------------------+--------------------------------------------------------------------+----------+ | :ref:`int` | :ref:`rings` | ``6`` | +---------------------------------+--------------------------------------------------------------------+----------+ | :ref:`bool` | :ref:`smooth_faces` | ``true`` | +---------------------------------+--------------------------------------------------------------------+----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CSGSphere3D_property_material: .. rst-class:: classref-property :ref:`Material` **material** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_material**\ (\ value\: :ref:`Material`\ ) - :ref:`Material` **get_material**\ (\ ) The material used to render the sphere. .. rst-class:: classref-item-separator ---- .. _class_CSGSphere3D_property_radial_segments: .. rst-class:: classref-property :ref:`int` **radial_segments** = ``12`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_radial_segments**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_radial_segments**\ (\ ) Number of vertical slices for the sphere. .. rst-class:: classref-item-separator ---- .. _class_CSGSphere3D_property_radius: .. rst-class:: classref-property :ref:`float` **radius** = ``0.5`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_radius**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_radius**\ (\ ) Radius of the sphere. .. rst-class:: classref-item-separator ---- .. _class_CSGSphere3D_property_rings: .. rst-class:: classref-property :ref:`int` **rings** = ``6`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_rings**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_rings**\ (\ ) Number of horizontal slices for the sphere. .. rst-class:: classref-item-separator ---- .. _class_CSGSphere3D_property_smooth_faces: .. rst-class:: classref-property :ref:`bool` **smooth_faces** = ``true`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_smooth_faces**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_smooth_faces**\ (\ ) If ``true`` the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If ``false`` the sphere will have a flat shaded look. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`