:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InstancePlaceholder.xml. .. _class_InstancePlaceholder: InstancePlaceholder =================== **Inherits:** :ref:`Node` **<** :ref:`Object` Placeholder for the root :ref:`Node` of a :ref:`PackedScene`. .. rst-class:: classref-introduction-group Description ----------- Turning on the option **Load As Placeholder** for an instantiated scene in the editor causes it to be replaced by an **InstancePlaceholder** when running the game, this will not replace the node in the editor. This makes it possible to delay actually loading the scene until calling :ref:`create_instance`. This is useful to avoid loading large scenes all at once by loading parts of it selectively. The **InstancePlaceholder** does not have a transform. This causes any child nodes to be positioned relatively to the :ref:`Viewport` from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again. .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Node` | :ref:`create_instance`\ (\ replace\: :ref:`bool` = false, custom_scene\: :ref:`PackedScene` = null\ ) | +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_instance_path`\ (\ ) |const| | +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Dictionary` | :ref:`get_stored_values`\ (\ with_order\: :ref:`bool` = false\ ) | +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_InstancePlaceholder_method_create_instance: .. rst-class:: classref-method :ref:`Node` **create_instance**\ (\ replace\: :ref:`bool` = false, custom_scene\: :ref:`PackedScene` = null\ ) :ref:`🔗` Call this method to actually load in the node. The created node will be placed as a sibling *above* the **InstancePlaceholder** in the scene tree. The :ref:`Node`'s reference is also returned for convenience. \ **Note:** :ref:`create_instance` is not thread-safe. Use :ref:`Object.call_deferred` if calling from a thread. .. rst-class:: classref-item-separator ---- .. _class_InstancePlaceholder_method_get_instance_path: .. rst-class:: classref-method :ref:`String` **get_instance_path**\ (\ ) |const| :ref:`🔗` Gets the path to the :ref:`PackedScene` resource file that is loaded by default when calling :ref:`create_instance`. Not thread-safe. Use :ref:`Object.call_deferred` if calling from a thread. .. rst-class:: classref-item-separator ---- .. _class_InstancePlaceholder_method_get_stored_values: .. rst-class:: classref-method :ref:`Dictionary` **get_stored_values**\ (\ with_order\: :ref:`bool` = false\ ) :ref:`🔗` Returns the list of properties that will be applied to the node when :ref:`create_instance` is called. If ``with_order`` is ``true``, a key named ``.order`` (note the leading period) is added to the dictionary. This ``.order`` key is an :ref:`Array` of :ref:`String` property names specifying the order in which properties will be applied (with index 0 being the first). .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`