:github_url: hide .. meta:: :keywords: batch .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/MultiMeshInstance2D.xml. .. _class_MultiMeshInstance2D: MultiMeshInstance2D =================== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Node that instances a :ref:`MultiMesh` in 2D. .. rst-class:: classref-introduction-group Description ----------- **MultiMeshInstance2D** is a specialized node to instance a :ref:`MultiMesh` resource in 2D. Usage is the same as :ref:`MultiMeshInstance3D`. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------+----------------------------------------------------------------+ | :ref:`MultiMesh` | :ref:`multimesh` | +-----------------------------------+----------------------------------------------------------------+ | :ref:`Texture2D` | :ref:`texture` | +-----------------------------------+----------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Signals ------- .. _class_MultiMeshInstance2D_signal_texture_changed: .. rst-class:: classref-signal **texture_changed**\ (\ ) :ref:`🔗` Emitted when the :ref:`texture` is changed. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_MultiMeshInstance2D_property_multimesh: .. rst-class:: classref-property :ref:`MultiMesh` **multimesh** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_multimesh**\ (\ value\: :ref:`MultiMesh`\ ) - :ref:`MultiMesh` **get_multimesh**\ (\ ) The :ref:`MultiMesh` that will be drawn by the **MultiMeshInstance2D**. .. rst-class:: classref-item-separator ---- .. _class_MultiMeshInstance2D_property_texture: .. rst-class:: classref-property :ref:`Texture2D` **texture** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_texture**\ (\ value\: :ref:`Texture2D`\ ) - :ref:`Texture2D` **get_texture**\ (\ ) The :ref:`Texture2D` that will be used if using the default :ref:`CanvasItemMaterial`. Can be accessed as ``TEXTURE`` in CanvasItem shader. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`