:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SeparationRayShape3D.xml. .. _class_SeparationRayShape3D: SeparationRayShape3D ==================== **Inherits:** :ref:`Shape3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A 3D ray shape used for physics collision that tries to separate itself from any collider. .. rst-class:: classref-introduction-group Description ----------- A 3D ray shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D`. When a **SeparationRayShape3D** collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a **SeparationRayShape3D** next to a character can allow it to instantly move up when touching stairs. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+---------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`length` | ``1.0`` | +---------------------------+---------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`slide_on_slope` | ``false`` | +---------------------------+---------------------------------------------------------------------------+-----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_SeparationRayShape3D_property_length: .. rst-class:: classref-property :ref:`float` **length** = ``1.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_length**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_length**\ (\ ) The ray's length. .. rst-class:: classref-item-separator ---- .. _class_SeparationRayShape3D_property_slide_on_slope: .. rst-class:: classref-property :ref:`bool` **slide_on_slope** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_slide_on_slope**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_slide_on_slope**\ (\ ) If ``false`` (default), the shape always separates and returns a normal along its own direction. If ``true``, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`