:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeUVFunc.xml. .. _class_VisualShaderNodeUVFunc: VisualShaderNodeUVFunc ====================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Contains functions to modify texture coordinates (``uv``) to be used within the visual shader graph. .. rst-class:: classref-introduction-group Description ----------- UV functions are similar to :ref:`Vector2` functions, but the input port of this node uses the shader's UV value by default. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------------------------------+-----------------------------------------------------------------+-------+ | :ref:`Function` | :ref:`function` | ``0`` | +-------------------------------------------------------+-----------------------------------------------------------------+-------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumerations ------------ .. _enum_VisualShaderNodeUVFunc_Function: .. rst-class:: classref-enumeration enum **Function**: :ref:`🔗` .. _class_VisualShaderNodeUVFunc_constant_FUNC_PANNING: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_PANNING** = ``0`` Translates ``uv`` by using ``scale`` and ``offset`` values using the following formula: ``uv = uv + offset * scale``. ``uv`` port is connected to ``UV`` built-in by default. .. _class_VisualShaderNodeUVFunc_constant_FUNC_SCALING: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_SCALING** = ``1`` Scales ``uv`` by using ``scale`` and ``pivot`` values using the following formula: ``uv = (uv - pivot) * scale + pivot``. ``uv`` port is connected to ``UV`` built-in by default. .. _class_VisualShaderNodeUVFunc_constant_FUNC_MAX: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_MAX** = ``2`` Represents the size of the :ref:`Function` enum. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_VisualShaderNodeUVFunc_property_function: .. rst-class:: classref-property :ref:`Function` **function** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_function**\ (\ value\: :ref:`Function`\ ) - :ref:`Function` **get_function**\ (\ ) A function to be applied to the texture coordinates. See :ref:`Function` for options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`