:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimatedTexture.xml. .. _class_AnimatedTexture: AnimatedTexture =============== **Deprecated:** This class does not work properly in current versions and may be removed in the future. There is currently no equivalent workaround. **Inherits:** :ref:`Texture2D` **<** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Proxy texture for simple frame-based animations. .. rst-class:: classref-introduction-group Description ----------- **AnimatedTexture** is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike :ref:`AnimationPlayer` or :ref:`AnimatedSprite2D`, it isn't a :ref:`Node`, but has the advantage of being usable anywhere a :ref:`Texture2D` resource can be used, e.g. in a :ref:`TileSet`. The playback of the animation is controlled by the :ref:`speed_scale` property, as well as each frame's duration (see :ref:`set_frame_duration()`). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. \ **AnimatedTexture** currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. \ **Note:** AnimatedTexture doesn't support using :ref:`AtlasTexture`\ s. Each frame needs to be a separate :ref:`Texture2D`. \ **Warning:** The current implementation is not efficient for the modern renderers. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`current_frame` | | +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`frames` | ``1`` | +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`one_shot` | ``false`` | +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`pause` | ``false`` | +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`bool` | resource_local_to_scene | ``false`` (overrides :ref:`Resource`) | +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`speed_scale` | ``1.0`` | +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_frame_duration`\ (\ frame\: :ref:`int`\ ) |const| | +-----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture2D` | :ref:`get_frame_texture`\ (\ frame\: :ref:`int`\ ) |const| | +-----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_frame_duration`\ (\ frame\: :ref:`int`, duration\: :ref:`float`\ ) | +-----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_frame_texture`\ (\ frame\: :ref:`int`, texture\: :ref:`Texture2D`\ ) | +-----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Constants --------- .. _class_AnimatedTexture_constant_MAX_FRAMES: .. rst-class:: classref-constant **MAX_FRAMES** = ``256`` :ref:`🔗` The maximum number of frames supported by **AnimatedTexture**. If you need more frames in your animation, use :ref:`AnimationPlayer` or :ref:`AnimatedSprite2D`. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_AnimatedTexture_property_current_frame: .. rst-class:: classref-property :ref:`int` **current_frame** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_current_frame**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_current_frame**\ (\ ) Sets the currently visible frame of the texture. Setting this frame while playing resets the current frame time, so the newly selected frame plays for its whole configured frame duration. .. rst-class:: classref-item-separator ---- .. _class_AnimatedTexture_property_frames: .. rst-class:: classref-property :ref:`int` **frames** = ``1`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_frames**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_frames**\ (\ ) Number of frames to use in the animation. While you can create the frames independently with :ref:`set_frame_texture()`, you need to set this value for the animation to take new frames into account. The maximum number of frames is :ref:`MAX_FRAMES`. .. rst-class:: classref-item-separator ---- .. _class_AnimatedTexture_property_one_shot: .. rst-class:: classref-property :ref:`bool` **one_shot** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_one_shot**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_one_shot**\ (\ ) If ``true``, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set :ref:`pause` to ``true``. .. rst-class:: classref-item-separator ---- .. _class_AnimatedTexture_property_pause: .. rst-class:: classref-property :ref:`bool` **pause** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_pause**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_pause**\ (\ ) If ``true``, the animation will pause where it currently is (i.e. at :ref:`current_frame`). The animation will continue from where it was paused when changing this property to ``false``. .. rst-class:: classref-item-separator ---- .. _class_AnimatedTexture_property_speed_scale: .. rst-class:: classref-property :ref:`float` **speed_scale** = ``1.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_speed_scale**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_speed_scale**\ (\ ) The animation speed is multiplied by this value. If set to a negative value, the animation is played in reverse. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_AnimatedTexture_method_get_frame_duration: .. rst-class:: classref-method :ref:`float` **get_frame_duration**\ (\ frame\: :ref:`int`\ ) |const| :ref:`🔗` Returns the given ``frame``'s duration, in seconds. .. rst-class:: classref-item-separator ---- .. _class_AnimatedTexture_method_get_frame_texture: .. rst-class:: classref-method :ref:`Texture2D` **get_frame_texture**\ (\ frame\: :ref:`int`\ ) |const| :ref:`🔗` Returns the given frame's :ref:`Texture2D`. .. rst-class:: classref-item-separator ---- .. _class_AnimatedTexture_method_set_frame_duration: .. rst-class:: classref-method |void| **set_frame_duration**\ (\ frame\: :ref:`int`, duration\: :ref:`float`\ ) :ref:`🔗` Sets the duration of any given ``frame``. The final duration is affected by the :ref:`speed_scale`. If set to ``0``, the frame is skipped during playback. .. rst-class:: classref-item-separator ---- .. _class_AnimatedTexture_method_set_frame_texture: .. rst-class:: classref-method |void| **set_frame_texture**\ (\ frame\: :ref:`int`, texture\: :ref:`Texture2D`\ ) :ref:`🔗` Assigns a :ref:`Texture2D` to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID :ref:`frames` - 1. You can define any number of textures up to :ref:`MAX_FRAMES`, but keep in mind that only frames from 0 to :ref:`frames` - 1 will be part of the animation. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`