:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioEffect.xml. .. _class_AudioEffect: AudioEffect =========== **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` **Inherited By:** :ref:`AudioEffectAmplify`, :ref:`AudioEffectCapture`, :ref:`AudioEffectChorus`, :ref:`AudioEffectCompressor`, :ref:`AudioEffectDelay`, :ref:`AudioEffectDistortion`, :ref:`AudioEffectEQ`, :ref:`AudioEffectFilter`, :ref:`AudioEffectHardLimiter`, :ref:`AudioEffectLimiter`, :ref:`AudioEffectPanner`, :ref:`AudioEffectPhaser`, :ref:`AudioEffectPitchShift`, :ref:`AudioEffectRecord`, :ref:`AudioEffectReverb`, :ref:`AudioEffectSpectrumAnalyzer`, :ref:`AudioEffectStereoEnhance` Base class for audio effect resources. .. rst-class:: classref-introduction-group Description ----------- The base :ref:`Resource` for every audio effect. In the editor, an audio effect can be added to the current bus layout through the Audio panel. At run-time, it is also possible to manipulate audio effects through :ref:`AudioServer.add_bus_effect()`, :ref:`AudioServer.remove_bus_effect()`, and :ref:`AudioServer.get_bus_effect()`. When applied on a bus, an audio effect creates a corresponding :ref:`AudioEffectInstance`. The instance is directly responsible for manipulating the sound, based on the original audio effect's properties. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Audio buses <../tutorials/audio/audio_buses>` - `Audio Microphone Record Demo `__ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-------------------------------------------------------+-----------------------------------------------------------------------------------------------+ | :ref:`AudioEffectInstance` | :ref:`_instantiate`\ (\ ) |virtual| |required| | +-------------------------------------------------------+-----------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_AudioEffect_private_method__instantiate: .. rst-class:: classref-method :ref:`AudioEffectInstance` **_instantiate**\ (\ ) |virtual| |required| :ref:`🔗` Override this method to customize the :ref:`AudioEffectInstance` created when this effect is applied on a bus in the editor's Audio panel, or through :ref:`AudioServer.add_bus_effect()`. :: extends AudioEffect @export var strength = 4.0 func _instantiate(): var effect = CustomAudioEffectInstance.new() effect.base = self return effect \ **Note:** It is recommended to keep a reference to the original **AudioEffect** in the new instance. Depending on the implementation this allows the effect instance to listen for changes at run-time and be modified accordingly. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`