:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ConvexPolygonShape2D.xml. .. _class_ConvexPolygonShape2D: ConvexPolygonShape2D ==================== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A 2D convex polygon shape used for physics collision. .. rst-class:: classref-introduction-group Description ----------- A 2D convex polygon shape, intended for use in physics. Used internally in :ref:`CollisionPolygon2D` when it's in :ref:`CollisionPolygon2D.BUILD_SOLIDS` mode. \ **ConvexPolygonShape2D** is *solid*, which means it detects collisions from objects that are fully inside it, unlike :ref:`ConcavePolygonShape2D` which is hollow. This makes it more suitable for both detection and physics. \ **Convex decomposition:** A concave polygon can be split up into several convex polygons. This allows dynamic physics bodies to have complex concave collisions (at a performance cost) and can be achieved by using several **ConvexPolygonShape2D** nodes or by using the :ref:`CollisionPolygon2D` node in :ref:`CollisionPolygon2D.BUILD_SOLIDS` mode. To generate a collision polygon from a sprite, select the :ref:`Sprite2D` node, go to the **Sprite2D** menu that appears above the viewport, and choose **Create Polygon2D Sibling**. \ **Performance:** **ConvexPolygonShape2D** is faster to check collisions against compared to :ref:`ConcavePolygonShape2D`, but it is slower than primitive collision shapes such as :ref:`CircleShape2D` and :ref:`RectangleShape2D`. Its use should generally be limited to medium-sized objects that cannot have their collision accurately represented by primitive shapes. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------------------------+-----------------------------------------------------------+--------------------------+ | :ref:`PackedVector2Array` | :ref:`points` | ``PackedVector2Array()`` | +-----------------------------------------------------+-----------------------------------------------------------+--------------------------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +--------+----------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_point_cloud`\ (\ point_cloud\: :ref:`PackedVector2Array`\ ) | +--------+----------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_ConvexPolygonShape2D_property_points: .. rst-class:: classref-property :ref:`PackedVector2Array` **points** = ``PackedVector2Array()`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_points**\ (\ value\: :ref:`PackedVector2Array`\ ) - :ref:`PackedVector2Array` **get_points**\ (\ ) The polygon's list of vertices that form a convex hull. Can be in either clockwise or counterclockwise order. \ **Warning:** Only set this property to a list of points that actually form a convex hull. Use :ref:`set_point_cloud()` to generate the convex hull of an arbitrary set of points. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array` for more details. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_ConvexPolygonShape2D_method_set_point_cloud: .. rst-class:: classref-method |void| **set_point_cloud**\ (\ point_cloud\: :ref:`PackedVector2Array`\ ) :ref:`🔗` Based on the set of points provided, this assigns the :ref:`points` property using the convex hull algorithm, removing all unneeded points. See :ref:`Geometry2D.convex_hull()` for details. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`