:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/modules/csg/doc_classes/CSGBox3D.xml. .. _class_CSGBox3D: CSGBox3D ======== **Inherits:** :ref:`CSGPrimitive3D` **<** :ref:`CSGShape3D` **<** :ref:`GeometryInstance3D` **<** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` A CSG Box shape. .. rst-class:: classref-introduction-group Description ----------- This node allows you to create a box for use with the CSG system. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D` with a :ref:`PrimitiveMesh`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------+---------------------------------------------------+----------------------+ | :ref:`Material` | :ref:`material` | | +---------------------------------+---------------------------------------------------+----------------------+ | :ref:`Vector3` | :ref:`size` | ``Vector3(1, 1, 1)`` | +---------------------------------+---------------------------------------------------+----------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CSGBox3D_property_material: .. rst-class:: classref-property :ref:`Material` **material** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_material**\ (\ value\: :ref:`Material`\ ) - :ref:`Material` **get_material**\ (\ ) The material used to render the box. .. rst-class:: classref-item-separator ---- .. _class_CSGBox3D_property_size: .. rst-class:: classref-property :ref:`Vector3` **size** = ``Vector3(1, 1, 1)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_size**\ (\ value\: :ref:`Vector3`\ ) - :ref:`Vector3` **get_size**\ (\ ) The box's width, height and depth. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`