:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/modules/csg/doc_classes/CSGMesh3D.xml. .. _class_CSGMesh3D: CSGMesh3D ========= **Inherits:** :ref:`CSGPrimitive3D` **<** :ref:`CSGShape3D` **<** :ref:`GeometryInstance3D` **<** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` A CSG Mesh shape that uses a mesh resource. .. rst-class:: classref-introduction-group Description ----------- This CSG node allows you to use any mesh resource as a CSG shape, provided it is *manifold*. A manifold shape is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also :ref:`CSGPolygon3D` for drawing 2D extruded polygons to be used as CSG nodes. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D` with a :ref:`PrimitiveMesh`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------+----------------------------------------------------+ | :ref:`Material` | :ref:`material` | +---------------------------------+----------------------------------------------------+ | :ref:`Mesh` | :ref:`mesh` | +---------------------------------+----------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CSGMesh3D_property_material: .. rst-class:: classref-property :ref:`Material` **material** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_material**\ (\ value\: :ref:`Material`\ ) - :ref:`Material` **get_material**\ (\ ) The :ref:`Material` used in drawing the CSG shape. .. rst-class:: classref-item-separator ---- .. _class_CSGMesh3D_property_mesh: .. rst-class:: classref-property :ref:`Mesh` **mesh** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_mesh**\ (\ value\: :ref:`Mesh`\ ) - :ref:`Mesh` **get_mesh**\ (\ ) The :ref:`Mesh` resource to use as a CSG shape. \ **Note:** Some :ref:`Mesh` types such as :ref:`PlaneMesh`, :ref:`PointMesh`, :ref:`QuadMesh`, and :ref:`RibbonTrailMesh` are excluded from the type hint for this property, as these primitives are non-*manifold* and thus not compatible with the CSG algorithm. \ **Note:** When using an :ref:`ArrayMesh`, all vertex attributes except :ref:`Mesh.ARRAY_VERTEX`, :ref:`Mesh.ARRAY_NORMAL` and :ref:`Mesh.ARRAY_TEX_UV` are left unused. Only :ref:`Mesh.ARRAY_VERTEX` and :ref:`Mesh.ARRAY_TEX_UV` will be passed to the GPU. \ :ref:`Mesh.ARRAY_NORMAL` is only used to determine which faces require the use of flat shading. By default, CSGMesh will ignore the mesh's vertex normals, recalculate them for each vertex and use a smooth shader. If a flat shader is required for a face, ensure that all vertex normals of the face are approximately equal. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`