:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/modules/csg/doc_classes/CSGTorus3D.xml. .. _class_CSGTorus3D: CSGTorus3D ========== **Inherits:** :ref:`CSGPrimitive3D` **<** :ref:`CSGShape3D` **<** :ref:`GeometryInstance3D` **<** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` A CSG Torus shape. .. rst-class:: classref-introduction-group Description ----------- This node allows you to create a torus for use with the CSG system. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D` with a :ref:`PrimitiveMesh`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------+-------------------------------------------------------------+----------+ | :ref:`float` | :ref:`inner_radius` | ``0.5`` | +---------------------------------+-------------------------------------------------------------+----------+ | :ref:`Material` | :ref:`material` | | +---------------------------------+-------------------------------------------------------------+----------+ | :ref:`float` | :ref:`outer_radius` | ``1.0`` | +---------------------------------+-------------------------------------------------------------+----------+ | :ref:`int` | :ref:`ring_sides` | ``6`` | +---------------------------------+-------------------------------------------------------------+----------+ | :ref:`int` | :ref:`sides` | ``8`` | +---------------------------------+-------------------------------------------------------------+----------+ | :ref:`bool` | :ref:`smooth_faces` | ``true`` | +---------------------------------+-------------------------------------------------------------+----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CSGTorus3D_property_inner_radius: .. rst-class:: classref-property :ref:`float` **inner_radius** = ``0.5`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_inner_radius**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_inner_radius**\ (\ ) The inner radius of the torus. .. rst-class:: classref-item-separator ---- .. _class_CSGTorus3D_property_material: .. rst-class:: classref-property :ref:`Material` **material** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_material**\ (\ value\: :ref:`Material`\ ) - :ref:`Material` **get_material**\ (\ ) The material used to render the torus. .. rst-class:: classref-item-separator ---- .. _class_CSGTorus3D_property_outer_radius: .. rst-class:: classref-property :ref:`float` **outer_radius** = ``1.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_outer_radius**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_outer_radius**\ (\ ) The outer radius of the torus. .. rst-class:: classref-item-separator ---- .. _class_CSGTorus3D_property_ring_sides: .. rst-class:: classref-property :ref:`int` **ring_sides** = ``6`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_ring_sides**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_ring_sides**\ (\ ) The number of edges each ring of the torus is constructed of. .. rst-class:: classref-item-separator ---- .. _class_CSGTorus3D_property_sides: .. rst-class:: classref-property :ref:`int` **sides** = ``8`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_sides**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_sides**\ (\ ) The number of slices the torus is constructed of. .. rst-class:: classref-item-separator ---- .. _class_CSGTorus3D_property_smooth_faces: .. rst-class:: classref-property :ref:`bool` **smooth_faces** = ``true`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_smooth_faces**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_smooth_faces**\ (\ ) If ``true`` the normals of the torus are set to give a smooth effect making the torus seem rounded. If ``false`` the torus will have a flat shaded look. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`