:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CylinderShape3D.xml. .. _class_CylinderShape3D: CylinderShape3D =============== **Inherits:** :ref:`Shape3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A 3D cylinder shape used for physics collision. .. rst-class:: classref-introduction-group Description ----------- A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D`. \ **Note:** There are several known bugs with cylinder collision shapes. Using :ref:`CapsuleShape3D` or :ref:`BoxShape3D` instead is recommended. \ **Performance:** **CylinderShape3D** is fast to check collisions against, but it is slower than :ref:`CapsuleShape3D`, :ref:`BoxShape3D`, and :ref:`SphereShape3D`. .. rst-class:: classref-introduction-group Tutorials --------- - `Third Person Shooter (TPS) Demo `__ - `3D Physics Tests Demo `__ - `3D Voxel Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+------------------------------------------------------+---------+ | :ref:`float` | :ref:`height` | ``2.0`` | +---------------------------+------------------------------------------------------+---------+ | :ref:`float` | :ref:`radius` | ``0.5`` | +---------------------------+------------------------------------------------------+---------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CylinderShape3D_property_height: .. rst-class:: classref-property :ref:`float` **height** = ``2.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_height**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_height**\ (\ ) The cylinder's height. .. rst-class:: classref-item-separator ---- .. _class_CylinderShape3D_property_radius: .. rst-class:: classref-property :ref:`float` **radius** = ``0.5`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_radius**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_radius**\ (\ ) The cylinder's radius. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`