:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/FramebufferCacheRD.xml. .. _class_FramebufferCacheRD: FramebufferCacheRD ================== **Inherits:** :ref:`Object` Framebuffer cache manager for Rendering Device based renderers. .. rst-class:: classref-introduction-group Description ----------- Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed. .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-----------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_cache_multipass`\ (\ textures\: :ref:`Array`\[:ref:`RID`\], passes\: :ref:`Array`\[:ref:`RDFramebufferPass`\], views\: :ref:`int`\ ) |static| | +-----------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_FramebufferCacheRD_method_get_cache_multipass: .. rst-class:: classref-method :ref:`RID` **get_cache_multipass**\ (\ textures\: :ref:`Array`\[:ref:`RID`\], passes\: :ref:`Array`\[:ref:`RDFramebufferPass`\], views\: :ref:`int`\ ) |static| :ref:`🔗` Creates, or obtains a cached, framebuffer. ``textures`` lists textures accessed. ``passes`` defines the subpasses and texture allocation, if left empty a single pass is created and textures are allocated depending on their usage flags. ``views`` defines the number of views used when rendering. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`