:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/GPUParticlesCollisionSphere3D.xml. .. _class_GPUParticlesCollisionSphere3D: GPUParticlesCollisionSphere3D ============================= **Inherits:** :ref:`GPUParticlesCollision3D` **<** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` A sphere-shaped 3D particle collision shape affecting :ref:`GPUParticles3D` nodes. .. rst-class:: classref-introduction-group Description ----------- A sphere-shaped 3D particle collision shape affecting :ref:`GPUParticles3D` nodes. Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is *not* supported. \ **Note:** :ref:`ParticleProcessMaterial.collision_mode` must be :ref:`ParticleProcessMaterial.COLLISION_RIGID` or :ref:`ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT` on the :ref:`GPUParticles3D`'s process material for collision to work. \ **Note:** Particle collision only affects :ref:`GPUParticles3D`, not :ref:`CPUParticles3D`. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+--------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`radius` | ``1.0`` | +---------------------------+--------------------------------------------------------------------+---------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_GPUParticlesCollisionSphere3D_property_radius: .. rst-class:: classref-property :ref:`float` **radius** = ``1.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_radius**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_radius**\ (\ ) The collision sphere's radius in 3D units. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`