:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Joint3D.xml. .. _class_Joint3D: Joint3D ======= **Inherits:** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`ConeTwistJoint3D`, :ref:`Generic6DOFJoint3D`, :ref:`HingeJoint3D`, :ref:`PinJoint3D`, :ref:`SliderJoint3D` Abstract base class for all 3D physics joints. .. rst-class:: classref-introduction-group Description ----------- Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies (:ref:`node_a` and :ref:`node_b`) and apply a constraint. If only one body is defined, it is attached to a fixed :ref:`StaticBody3D` without collision shapes. .. rst-class:: classref-introduction-group Tutorials --------- - `3D Truck Town Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------+------------------------------------------------------------------------------------------+------------------+ | :ref:`bool` | :ref:`exclude_nodes_from_collision` | ``true`` | +---------------------------------+------------------------------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`node_a` | ``NodePath("")`` | +---------------------------------+------------------------------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`node_b` | ``NodePath("")`` | +---------------------------------+------------------------------------------------------------------------------------------+------------------+ | :ref:`int` | :ref:`solver_priority` | ``1`` | +---------------------------------+------------------------------------------------------------------------------------------+------------------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-----------------------+------------------------------------------------------------+ | :ref:`RID` | :ref:`get_rid`\ (\ ) |const| | +-----------------------+------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_Joint3D_property_exclude_nodes_from_collision: .. rst-class:: classref-property :ref:`bool` **exclude_nodes_from_collision** = ``true`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_exclude_nodes_from_collision**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_exclude_nodes_from_collision**\ (\ ) If ``true``, the two bodies bound together do not collide with each other. .. rst-class:: classref-item-separator ---- .. _class_Joint3D_property_node_a: .. rst-class:: classref-property :ref:`NodePath` **node_a** = ``NodePath("")`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_node_a**\ (\ value\: :ref:`NodePath`\ ) - :ref:`NodePath` **get_node_a**\ (\ ) Path to the first node (A) attached to the joint. The node must inherit :ref:`PhysicsBody3D`. If left empty and :ref:`node_b` is set, the body is attached to a fixed :ref:`StaticBody3D` without collision shapes. .. rst-class:: classref-item-separator ---- .. _class_Joint3D_property_node_b: .. rst-class:: classref-property :ref:`NodePath` **node_b** = ``NodePath("")`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_node_b**\ (\ value\: :ref:`NodePath`\ ) - :ref:`NodePath` **get_node_b**\ (\ ) Path to the second node (B) attached to the joint. The node must inherit :ref:`PhysicsBody3D`. If left empty and :ref:`node_a` is set, the body is attached to a fixed :ref:`StaticBody3D` without collision shapes. .. rst-class:: classref-item-separator ---- .. _class_Joint3D_property_solver_priority: .. rst-class:: classref-property :ref:`int` **solver_priority** = ``1`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_solver_priority**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_solver_priority**\ (\ ) The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_Joint3D_method_get_rid: .. rst-class:: classref-method :ref:`RID` **get_rid**\ (\ ) |const| :ref:`🔗` Returns the joint's internal :ref:`RID` from the :ref:`PhysicsServer3D`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`