:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/MeshTexture.xml. .. _class_MeshTexture: MeshTexture =========== **Inherits:** :ref:`Texture2D` **<** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Simple texture that uses a mesh to draw itself. .. rst-class:: classref-introduction-group Description ----------- Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------+--------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`Texture2D` | :ref:`base_texture` | | +-----------------------------------+--------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`image_size` | ``Vector2(0, 0)`` | +-----------------------------------+--------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`Mesh` | :ref:`mesh` | | +-----------------------------------+--------------------------------------------------------------+----------------------------------------------------------------------------------------+ | :ref:`bool` | resource_local_to_scene | ``false`` (overrides :ref:`Resource`) | +-----------------------------------+--------------------------------------------------------------+----------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_MeshTexture_property_base_texture: .. rst-class:: classref-property :ref:`Texture2D` **base_texture** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_base_texture**\ (\ value\: :ref:`Texture2D`\ ) - :ref:`Texture2D` **get_base_texture**\ (\ ) Sets the base texture that the Mesh will use to draw. .. rst-class:: classref-item-separator ---- .. _class_MeshTexture_property_image_size: .. rst-class:: classref-property :ref:`Vector2` **image_size** = ``Vector2(0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_image_size**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_image_size**\ (\ ) Sets the size of the image, needed for reference. .. rst-class:: classref-item-separator ---- .. _class_MeshTexture_property_mesh: .. rst-class:: classref-property :ref:`Mesh` **mesh** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_mesh**\ (\ value\: :ref:`Mesh`\ ) - :ref:`Mesh` **get_mesh**\ (\ ) Sets the mesh used to draw. It must be a mesh using 2D vertices. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`