:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicalBoneSimulator3D.xml. .. _class_PhysicalBoneSimulator3D: PhysicalBoneSimulator3D ======================= **Inherits:** :ref:`SkeletonModifier3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` Node that can be the parent of :ref:`PhysicalBone3D` and can apply the simulation results to :ref:`Skeleton3D`. .. rst-class:: classref-introduction-group Description ----------- Node that can be the parent of :ref:`PhysicalBone3D` and can apply the simulation results to :ref:`Skeleton3D`. .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_simulating_physics`\ (\ ) |const| | +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`physical_bones_add_collision_exception`\ (\ exception\: :ref:`RID`\ ) | +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`physical_bones_remove_collision_exception`\ (\ exception\: :ref:`RID`\ ) | +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`physical_bones_start_simulation`\ (\ bones\: :ref:`Array`\[:ref:`StringName`\] = []\ ) | +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`physical_bones_stop_simulation`\ (\ ) | +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_PhysicalBoneSimulator3D_method_is_simulating_physics: .. rst-class:: classref-method :ref:`bool` **is_simulating_physics**\ (\ ) |const| :ref:`🔗` Returns a boolean that indicates whether the **PhysicalBoneSimulator3D** is running and simulating. .. rst-class:: classref-item-separator ---- .. _class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception: .. rst-class:: classref-method |void| **physical_bones_add_collision_exception**\ (\ exception\: :ref:`RID`\ ) :ref:`🔗` Adds a collision exception to the physical bone. Works just like the :ref:`RigidBody3D` node. .. rst-class:: classref-item-separator ---- .. _class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception: .. rst-class:: classref-method |void| **physical_bones_remove_collision_exception**\ (\ exception\: :ref:`RID`\ ) :ref:`🔗` Removes a collision exception to the physical bone. Works just like the :ref:`RigidBody3D` node. .. rst-class:: classref-item-separator ---- .. _class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation: .. rst-class:: classref-method |void| **physical_bones_start_simulation**\ (\ bones\: :ref:`Array`\[:ref:`StringName`\] = []\ ) :ref:`🔗` Tells the :ref:`PhysicalBone3D` nodes in the Skeleton to start simulating and reacting to the physics world. Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated. .. rst-class:: classref-item-separator ---- .. _class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation: .. rst-class:: classref-method |void| **physical_bones_stop_simulation**\ (\ ) :ref:`🔗` Tells the :ref:`PhysicalBone3D` nodes in the Skeleton to stop simulating. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`