:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PointMesh.xml. .. _class_PointMesh: PointMesh ========= **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Mesh with a single point primitive. .. rst-class:: classref-introduction-group Description ----------- A **PointMesh** is a primitive mesh composed of a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with particle systems, but can also be used as a cheap way to render billboarded sprites (for example in a point cloud). In order to be displayed, point meshes must be used with a material that has a point size. The point size can be accessed in a shader with the ``POINT_SIZE`` built-in, or in a :ref:`BaseMaterial3D` by setting the :ref:`BaseMaterial3D.use_point_size` and :ref:`BaseMaterial3D.point_size` properties. \ **Note:** When using point meshes, properties that normally affect vertices will be ignored, including :ref:`BaseMaterial3D.billboard_mode`, :ref:`BaseMaterial3D.grow`, and :ref:`BaseMaterial3D.cull_mode`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`