:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ResourceImporter.xml. .. _class_ResourceImporter: ResourceImporter ================ **Inherits:** :ref:`RefCounted` **<** :ref:`Object` **Inherited By:** :ref:`EditorImportPlugin`, :ref:`ResourceImporterBitMap`, :ref:`ResourceImporterBMFont`, :ref:`ResourceImporterCSVTranslation`, :ref:`ResourceImporterDynamicFont`, :ref:`ResourceImporterImage`, :ref:`ResourceImporterImageFont`, :ref:`ResourceImporterLayeredTexture`, :ref:`ResourceImporterMP3`, :ref:`ResourceImporterOBJ`, :ref:`ResourceImporterOggVorbis`, :ref:`ResourceImporterScene`, :ref:`ResourceImporterShaderFile`, :ref:`ResourceImporterSVG`, :ref:`ResourceImporterTexture`, :ref:`ResourceImporterTextureAtlas`, :ref:`ResourceImporterWAV` Base class for resource importers. .. rst-class:: classref-introduction-group Description ----------- This is the base class for Godot's resource importers. To implement your own resource importers using editor plugins, see :ref:`EditorImportPlugin`. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Import plugins <../tutorials/plugins/editor/import_plugins>` .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PackedStringArray` | :ref:`_get_build_dependencies`\ (\ path\: :ref:`String`\ ) |virtual| |const| | +---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumerations ------------ .. _enum_ResourceImporter_ImportOrder: .. rst-class:: classref-enumeration enum **ImportOrder**: :ref:`🔗` .. _class_ResourceImporter_constant_IMPORT_ORDER_DEFAULT: .. rst-class:: classref-enumeration-constant :ref:`ImportOrder` **IMPORT_ORDER_DEFAULT** = ``0`` The default import order. .. _class_ResourceImporter_constant_IMPORT_ORDER_SCENE: .. rst-class:: classref-enumeration-constant :ref:`ImportOrder` **IMPORT_ORDER_SCENE** = ``100`` The import order for scenes, which ensures scenes are imported *after* all other core resources such as textures. Custom importers should generally have an import order lower than ``100`` to avoid issues when importing scenes that rely on custom resources. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_ResourceImporter_private_method__get_build_dependencies: .. rst-class:: classref-method :ref:`PackedStringArray` **_get_build_dependencies**\ (\ path\: :ref:`String`\ ) |virtual| |const| :ref:`🔗` Called when the engine compilation profile editor wants to check what build options an imported resource needs. For example, :ref:`ResourceImporterDynamicFont` has a property called :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field`, that depends on the engine to be build with the "msdfgen" module. If that resource happened to be a custom one, it would be handled like this: :: func _get_build_dependencies(path): var resource = load(path) var dependencies = PackedStringArray() if resource.multichannel_signed_distance_field: dependencies.push_back("module_msdfgen_enabled") return dependencies .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`