:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SceneTreeTimer.xml. .. _class_SceneTreeTimer: SceneTreeTimer ============== **Inherits:** :ref:`RefCounted` **<** :ref:`Object` One-shot timer. .. rst-class:: classref-introduction-group Description ----------- A one-shot timer managed by the scene tree, which emits :ref:`timeout` on completion. See also :ref:`SceneTree.create_timer()`. As opposed to :ref:`Timer`, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: .. tabs:: .. code-tab:: gdscript func some_function(): print("Timer started.") await get_tree().create_timer(1.0).timeout print("Timer ended.") .. code-tab:: csharp public async Task SomeFunction() { GD.Print("Timer started."); await ToSignal(GetTree().CreateTimer(1.0f), SceneTreeTimer.SignalName.Timeout); GD.Print("Timer ended."); } The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See :ref:`RefCounted`. \ **Note:** The timer is processed after all of the nodes in the current frame, i.e. node's :ref:`Node._process()` method would be called before the timer (or :ref:`Node._physics_process()` if ``process_in_physics`` in :ref:`SceneTree.create_timer()` has been set to ``true``). .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+-----------------------------------------------------------+ | :ref:`float` | :ref:`time_left` | +---------------------------+-----------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Signals ------- .. _class_SceneTreeTimer_signal_timeout: .. rst-class:: classref-signal **timeout**\ (\ ) :ref:`🔗` Emitted when the timer reaches 0. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_SceneTreeTimer_property_time_left: .. rst-class:: classref-property :ref:`float` **time_left** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_time_left**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_time_left**\ (\ ) The time remaining (in seconds). .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`