:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/UDPServer.xml. .. _class_UDPServer: UDPServer ========= **Inherits:** :ref:`RefCounted` **<** :ref:`Object` Helper class to implement a UDP server. .. rst-class:: classref-introduction-group Description ----------- A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host()`. After starting the server (:ref:`listen()`), you will need to :ref:`poll()` it at regular intervals (e.g. inside :ref:`Node._process()`) for it to process new packets, delivering them to the appropriate :ref:`PacketPeerUDP`, and taking new connections. Below a small example of how it can be used: .. tabs:: .. code-tab:: gdscript # server_node.gd class_name ServerNode extends Node var server = UDPServer.new() var peers = [] func _ready(): server.listen(4242) func _process(delta): server.poll() # Important! if server.is_connection_available(): var peer = server.take_connection() var packet = peer.get_packet() print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()]) print("Received data: %s" % [packet.get_string_from_utf8()]) # Reply so it knows we received the message. peer.put_packet(packet) # Keep a reference so we can keep contacting the remote peer. peers.append(peer) for i in range(0, peers.size()): pass # Do something with the connected peers. .. code-tab:: csharp // ServerNode.cs using Godot; using System.Collections.Generic; public partial class ServerNode : Node { private UdpServer _server = new UdpServer(); private List _peers = new List(); public override void _Ready() { _server.Listen(4242); } public override void _Process(double delta) { _server.Poll(); // Important! if (_server.IsConnectionAvailable()) { PacketPeerUdp peer = _server.TakeConnection(); byte[] packet = peer.GetPacket(); GD.Print($"Accepted Peer: {peer.GetPacketIP()}:{peer.GetPacketPort()}"); GD.Print($"Received Data: {packet.GetStringFromUtf8()}"); // Reply so it knows we received the message. peer.PutPacket(packet); // Keep a reference so we can keep contacting the remote peer. _peers.Add(peer); } foreach (var peer in _peers) { // Do something with the peers. } } } .. tabs:: .. code-tab:: gdscript # client_node.gd class_name ClientNode extends Node var udp = PacketPeerUDP.new() var connected = false func _ready(): udp.connect_to_host("127.0.0.1", 4242) func _process(delta): if !connected: # Try to contact server udp.put_packet("The answer is... 42!".to_utf8_buffer()) if udp.get_available_packet_count() > 0: print("Connected: %s" % udp.get_packet().get_string_from_utf8()) connected = true .. code-tab:: csharp // ClientNode.cs using Godot; public partial class ClientNode : Node { private PacketPeerUdp _udp = new PacketPeerUdp(); private bool _connected = false; public override void _Ready() { _udp.ConnectToHost("127.0.0.1", 4242); } public override void _Process(double delta) { if (!_connected) { // Try to contact server _udp.PutPacket("The Answer Is..42!".ToUtf8Buffer()); } if (_udp.GetAvailablePacketCount() > 0) { GD.Print($"Connected: {_udp.GetPacket().GetStringFromUtf8()}"); _connected = true; } } } .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------+----------------------------------------------------------------------------------+--------+ | :ref:`int` | :ref:`max_pending_connections` | ``16`` | +-----------------------+----------------------------------------------------------------------------------+--------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_local_port`\ (\ ) |const| | +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_connection_available`\ (\ ) |const| | +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_listening`\ (\ ) |const| | +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`listen`\ (\ port\: :ref:`int`, bind_address\: :ref:`String` = "*"\ ) | +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`poll`\ (\ ) | +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`stop`\ (\ ) | +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PacketPeerUDP` | :ref:`take_connection`\ (\ ) | +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_UDPServer_property_max_pending_connections: .. rst-class:: classref-property :ref:`int` **max_pending_connections** = ``16`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_max_pending_connections**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_max_pending_connections**\ (\ ) Define the maximum number of pending connections, during :ref:`poll()`, any new pending connection exceeding that value will be automatically dropped. Setting this value to ``0`` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected). .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_UDPServer_method_get_local_port: .. rst-class:: classref-method :ref:`int` **get_local_port**\ (\ ) |const| :ref:`🔗` Returns the local port this server is listening to. .. rst-class:: classref-item-separator ---- .. _class_UDPServer_method_is_connection_available: .. rst-class:: classref-method :ref:`bool` **is_connection_available**\ (\ ) |const| :ref:`🔗` Returns ``true`` if a packet with a new address/port combination was received on the socket. .. rst-class:: classref-item-separator ---- .. _class_UDPServer_method_is_listening: .. rst-class:: classref-method :ref:`bool` **is_listening**\ (\ ) |const| :ref:`🔗` Returns ``true`` if the socket is open and listening on a port. .. rst-class:: classref-item-separator ---- .. _class_UDPServer_method_listen: .. rst-class:: classref-method :ref:`Error` **listen**\ (\ port\: :ref:`int`, bind_address\: :ref:`String` = "*"\ ) :ref:`🔗` Starts the server by opening a UDP socket listening on the given ``port``. You can optionally specify a ``bind_address`` to only listen for packets sent to that address. See also :ref:`PacketPeerUDP.bind()`. .. rst-class:: classref-item-separator ---- .. _class_UDPServer_method_poll: .. rst-class:: classref-method :ref:`Error` **poll**\ (\ ) :ref:`🔗` Call this method at regular intervals (e.g. inside :ref:`Node._process()`) to process new packets. Any packet from a known address/port pair will be delivered to the appropriate :ref:`PacketPeerUDP`, while any packet received from an unknown address/port pair will be added as a pending connection (see :ref:`is_connection_available()` and :ref:`take_connection()`). The maximum number of pending connections is defined via :ref:`max_pending_connections`. .. rst-class:: classref-item-separator ---- .. _class_UDPServer_method_stop: .. rst-class:: classref-method |void| **stop**\ (\ ) :ref:`🔗` Stops the server, closing the UDP socket if open. Will close all connected :ref:`PacketPeerUDP` accepted via :ref:`take_connection()` (remote peers will not be notified). .. rst-class:: classref-item-separator ---- .. _class_UDPServer_method_take_connection: .. rst-class:: classref-method :ref:`PacketPeerUDP` **take_connection**\ (\ ) :ref:`🔗` Returns the first pending connection (connected to the appropriate address/port). Will return ``null`` if no new connection is available. See also :ref:`is_connection_available()`, :ref:`PacketPeerUDP.connect_to_host()`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`