:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeInput.xml. .. _class_VisualShaderNodeInput: VisualShaderNodeInput ===================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Represents the input shader parameter within the visual shader graph. .. rst-class:: classref-introduction-group Description ----------- Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check ``Tutorials`` section for link). .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Shading reference index <../tutorials/shaders/shader_reference/index>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------+--------------------------------------------------------------------+--------------+ | :ref:`String` | :ref:`input_name` | ``"[None]"`` | +-----------------------------+--------------------------------------------------------------------+--------------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-----------------------------+--------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_input_real_name`\ (\ ) |const| | +-----------------------------+--------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Signals ------- .. _class_VisualShaderNodeInput_signal_input_type_changed: .. rst-class:: classref-signal **input_type_changed**\ (\ ) :ref:`🔗` Emitted when input is changed via :ref:`input_name`. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_VisualShaderNodeInput_property_input_name: .. rst-class:: classref-property :ref:`String` **input_name** = ``"[None]"`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_input_name**\ (\ value\: :ref:`String`\ ) - :ref:`String` **get_input_name**\ (\ ) One of the several input constants in lower-case style like: "vertex" (``VERTEX``) or "point_size" (``POINT_SIZE``). .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_VisualShaderNodeInput_method_get_input_real_name: .. rst-class:: classref-method :ref:`String` **get_input_real_name**\ (\ ) |const| :ref:`🔗` Returns a translated name of the current constant in the Godot Shader Language. E.g. ``"ALBEDO"`` if the :ref:`input_name` equal to ``"albedo"``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`