:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeRemap.xml. .. _class_VisualShaderNodeRemap: VisualShaderNodeRemap ===================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A visual shader node for remap function. .. rst-class:: classref-introduction-group Description ----------- Remap will transform the input range into output range, e.g. you can change a ``0..1`` value to ``-2..2`` etc. See :ref:`@GlobalScope.remap()` for more details. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +--------------------------------------------------+--------------------------------------------------------------+-------+ | :ref:`OpType` | :ref:`op_type` | ``0`` | +--------------------------------------------------+--------------------------------------------------------------+-------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumerations ------------ .. _enum_VisualShaderNodeRemap_OpType: .. rst-class:: classref-enumeration enum **OpType**: :ref:`🔗` .. _class_VisualShaderNodeRemap_constant_OP_TYPE_SCALAR: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_SCALAR** = ``0`` A floating-point scalar type. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_2D: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_VECTOR_2D** = ``1`` A 2D vector type. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_2D_SCALAR: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_VECTOR_2D_SCALAR** = ``2`` The ``value`` port uses a 2D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_3D: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_VECTOR_3D** = ``3`` A 3D vector type. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_3D_SCALAR: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_VECTOR_3D_SCALAR** = ``4`` The ``value`` port uses a 3D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_4D: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_VECTOR_4D** = ``5`` A 4D vector type. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_4D_SCALAR: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_VECTOR_4D_SCALAR** = ``6`` The ``value`` port uses a 4D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_MAX: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_MAX** = ``7`` Represents the size of the :ref:`OpType` enum. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_VisualShaderNodeRemap_property_op_type: .. rst-class:: classref-property :ref:`OpType` **op_type** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_op_type**\ (\ value\: :ref:`OpType`\ ) - :ref:`OpType` **get_op_type**\ (\ ) .. container:: contribute There is currently no description for this property. Please help us by :ref:`contributing one `! .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`