:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeStep.xml. .. _class_VisualShaderNodeStep: VisualShaderNodeStep ==================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Calculates a Step function within the visual shader graph. .. rst-class:: classref-introduction-group Description ----------- Translates to ``step(edge, x)`` in the shader language. Returns ``0.0`` if ``x`` is smaller than ``edge`` and ``1.0`` otherwise. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------------------------+-------------------------------------------------------------+-------+ | :ref:`OpType` | :ref:`op_type` | ``0`` | +-------------------------------------------------+-------------------------------------------------------------+-------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumerations ------------ .. _enum_VisualShaderNodeStep_OpType: .. rst-class:: classref-enumeration enum **OpType**: :ref:`🔗` .. _class_VisualShaderNodeStep_constant_OP_TYPE_SCALAR: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_SCALAR** = ``0`` A floating-point scalar type. .. _class_VisualShaderNodeStep_constant_OP_TYPE_VECTOR_2D: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_VECTOR_2D** = ``1`` A 2D vector type. .. _class_VisualShaderNodeStep_constant_OP_TYPE_VECTOR_2D_SCALAR: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_VECTOR_2D_SCALAR** = ``2`` The ``x`` port uses a 2D vector type, while the ``edge`` port uses a floating-point scalar type. .. _class_VisualShaderNodeStep_constant_OP_TYPE_VECTOR_3D: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_VECTOR_3D** = ``3`` A 3D vector type. .. _class_VisualShaderNodeStep_constant_OP_TYPE_VECTOR_3D_SCALAR: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_VECTOR_3D_SCALAR** = ``4`` The ``x`` port uses a 3D vector type, while the ``edge`` port uses a floating-point scalar type. .. _class_VisualShaderNodeStep_constant_OP_TYPE_VECTOR_4D: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_VECTOR_4D** = ``5`` A 4D vector type. .. _class_VisualShaderNodeStep_constant_OP_TYPE_VECTOR_4D_SCALAR: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_VECTOR_4D_SCALAR** = ``6`` The ``a`` and ``b`` ports use a 4D vector type. The ``weight`` port uses a scalar type. .. _class_VisualShaderNodeStep_constant_OP_TYPE_MAX: .. rst-class:: classref-enumeration-constant :ref:`OpType` **OP_TYPE_MAX** = ``7`` Represents the size of the :ref:`OpType` enum. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_VisualShaderNodeStep_property_op_type: .. rst-class:: classref-property :ref:`OpType` **op_type** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_op_type**\ (\ value\: :ref:`OpType`\ ) - :ref:`OpType` **get_op_type**\ (\ ) A type of operands and returned value. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`