:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/WorldBoundaryShape3D.xml. .. _class_WorldBoundaryShape3D: WorldBoundaryShape3D ==================== **Inherits:** :ref:`Shape3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A 3D world boundary (half-space) shape used for physics collision. .. rst-class:: classref-introduction-group Description ----------- A 3D world boundary shape, intended for use in physics. **WorldBoundaryShape3D** works like an infinite plane that forces all physics bodies to stay above it. The :ref:`plane`'s normal determines which direction is considered as "above" and in the editor, the line over the plane represents this direction. It can for example be used for endless flat floors. \ **Note:** When the physics engine is set to **Jolt Physics** in the project settings (:ref:`ProjectSettings.physics/3d/physics_engine`), **WorldBoundaryShape3D** has a finite size (centered at the shape's origin). It can be adjusted by changing :ref:`ProjectSettings.physics/jolt_physics_3d/limits/world_boundary_shape_size`. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+---------------------------------------------------------+-----------------------+ | :ref:`Plane` | :ref:`plane` | ``Plane(0, 1, 0, 0)`` | +---------------------------+---------------------------------------------------------+-----------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_WorldBoundaryShape3D_property_plane: .. rst-class:: classref-property :ref:`Plane` **plane** = ``Plane(0, 1, 0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_plane**\ (\ value\: :ref:`Plane`\ ) - :ref:`Plane` **get_plane**\ (\ ) The :ref:`Plane` used by the **WorldBoundaryShape3D** for collision. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`