.. _doc_physics_interpolation_quick_start_guide: Quick start guide ================= - Turn on physics interpolation: :ref:`Project Settings > Physics > Common > Physics Interpolation` - Make sure you move objects and run your game logic in ``_physics_process()`` rather than ``_process()``. This includes moving objects directly *and indirectly* (by e.g. moving a parent, or using another mechanism to automatically move nodes). - Be sure to call :ref:`Node.reset_physics_interpolation` on nodes *after* you first position or teleport them, to prevent "streaking". - Temporarily try setting :ref:`Project Settings > Physics > Common > Physics Tick per Second` to 10 to see the difference with and without interpolation.