.. _doc_scripting_languages: Other languages --------------- The Godot developers officially support the following languages for Godot: - :ref:`GDScript (all versions)` - :ref:`C# (.NET version)` - :ref:`C++ (via GDExtension) ` .. note:: There are no plans to support additional languages officially. That said, the community offers several bindings for other languages (see below). .. _doc_what_is_gdnative_third_party_bindings: The bindings below are developed and maintained by the community: .. Binding developers: Feel free to open a pull request to add your binding if it's well-developed enough to be used in a project. .. Please keep languages sorted in alphabetical order. - `D `__ - `Go `__ - `Nim `__ - `Rust `__ - `Swift `__ - `Odin `__ .. note:: Not all bindings mentioned here may be production-ready. Make sure to research options thoroughly before starting a project with one of those. Also, double-check whether the binding is compatible with the Godot version you're using.