class_gpuparticles3d.rst 35 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/GPUParticles3D.xml.
  6. .. _class_GPUParticles3D:
  7. GPUParticles3D
  8. ==============
  9. **Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 3D particle emitter.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 3D particle node used to create a variety of particle systems and effects. **GPUParticles3D** features an emitter that generates some number of particles at a given rate.
  15. Use the ``process_material`` property to add a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Particle systems (3D) <../tutorials/3d/particles/index>`
  20. - :doc:`Controlling thousands of fish with Particles <../tutorials/performance/vertex_animation/controlling_thousands_of_fish>`
  21. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  28. | :ref:`int<class_int>` | :ref:`amount<class_GPUParticles3D_property_amount>` | ``8`` |
  29. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  30. | :ref:`float<class_float>` | :ref:`collision_base_size<class_GPUParticles3D_property_collision_base_size>` | ``0.01`` |
  31. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  32. | :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` | :ref:`draw_order<class_GPUParticles3D_property_draw_order>` | ``0`` |
  33. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  34. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_GPUParticles3D_property_draw_pass_1>` | |
  35. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  36. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_GPUParticles3D_property_draw_pass_2>` | |
  37. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  38. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_GPUParticles3D_property_draw_pass_3>` | |
  39. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  40. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_GPUParticles3D_property_draw_pass_4>` | |
  41. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  42. | :ref:`int<class_int>` | :ref:`draw_passes<class_GPUParticles3D_property_draw_passes>` | ``1`` |
  43. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  44. | :ref:`Skin<class_Skin>` | :ref:`draw_skin<class_GPUParticles3D_property_draw_skin>` | |
  45. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  46. | :ref:`bool<class_bool>` | :ref:`emitting<class_GPUParticles3D_property_emitting>` | ``true`` |
  47. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  48. | :ref:`float<class_float>` | :ref:`explosiveness<class_GPUParticles3D_property_explosiveness>` | ``0.0`` |
  49. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  50. | :ref:`int<class_int>` | :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` | ``30`` |
  51. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  52. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_GPUParticles3D_property_fract_delta>` | ``true`` |
  53. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`interpolate<class_GPUParticles3D_property_interpolate>` | ``true`` |
  55. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  56. | :ref:`float<class_float>` | :ref:`lifetime<class_GPUParticles3D_property_lifetime>` | ``1.0`` |
  57. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`local_coords<class_GPUParticles3D_property_local_coords>` | ``false`` |
  59. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`one_shot<class_GPUParticles3D_property_one_shot>` | ``false`` |
  61. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  62. | :ref:`float<class_float>` | :ref:`preprocess<class_GPUParticles3D_property_preprocess>` | ``0.0`` |
  63. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  64. | :ref:`Material<class_Material>` | :ref:`process_material<class_GPUParticles3D_property_process_material>` | |
  65. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  66. | :ref:`float<class_float>` | :ref:`randomness<class_GPUParticles3D_property_randomness>` | ``0.0`` |
  67. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  68. | :ref:`float<class_float>` | :ref:`speed_scale<class_GPUParticles3D_property_speed_scale>` | ``1.0`` |
  69. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  70. | :ref:`NodePath<class_NodePath>` | :ref:`sub_emitter<class_GPUParticles3D_property_sub_emitter>` | ``NodePath("")`` |
  71. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` | ``false`` |
  73. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  74. | :ref:`float<class_float>` | :ref:`trail_lifetime<class_GPUParticles3D_property_trail_lifetime>` | ``0.3`` |
  75. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  76. | :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` | :ref:`transform_align<class_GPUParticles3D_property_transform_align>` | ``0`` |
  77. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  78. | :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_GPUParticles3D_property_visibility_aabb>` | ``AABB(-4, -4, -4, 8, 8, 8)`` |
  79. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  80. .. rst-class:: classref-reftable-group
  81. Methods
  82. -------
  83. .. table::
  84. :widths: auto
  85. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_GPUParticles3D_method_capture_aabb>` **(** **)** |const| |
  87. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`convert_from_particles<class_GPUParticles3D_method_convert_from_particles>` **(** :ref:`Node<class_Node>` particles **)** |
  89. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`emit_particle<class_GPUParticles3D_method_emit_particle>` **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)** |
  91. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | :ref:`Mesh<class_Mesh>` | :ref:`get_draw_pass_mesh<class_GPUParticles3D_method_get_draw_pass_mesh>` **(** :ref:`int<class_int>` pass **)** |const| |
  93. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`restart<class_GPUParticles3D_method_restart>` **(** **)** |
  95. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | void | :ref:`set_draw_pass_mesh<class_GPUParticles3D_method_set_draw_pass_mesh>` **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)** |
  97. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. .. rst-class:: classref-section-separator
  99. ----
  100. .. rst-class:: classref-descriptions-group
  101. Signals
  102. -------
  103. .. _class_GPUParticles3D_signal_finished:
  104. .. rst-class:: classref-signal
  105. **finished** **(** **)**
  106. Emitted when all active particles have finished processing. When :ref:`one_shot<class_GPUParticles3D_property_one_shot>` is disabled, particles will process continuously, so this is never emitted.
  107. \ **Note:** Due to the particles being computed on the GPU there might be a delay before the signal gets emitted.
  108. .. rst-class:: classref-section-separator
  109. ----
  110. .. rst-class:: classref-descriptions-group
  111. Enumerations
  112. ------------
  113. .. _enum_GPUParticles3D_DrawOrder:
  114. .. rst-class:: classref-enumeration
  115. enum **DrawOrder**:
  116. .. _class_GPUParticles3D_constant_DRAW_ORDER_INDEX:
  117. .. rst-class:: classref-enumeration-constant
  118. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_INDEX** = ``0``
  119. Particles are drawn in the order emitted.
  120. .. _class_GPUParticles3D_constant_DRAW_ORDER_LIFETIME:
  121. .. rst-class:: classref-enumeration-constant
  122. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_LIFETIME** = ``1``
  123. Particles are drawn in order of remaining lifetime.
  124. .. _class_GPUParticles3D_constant_DRAW_ORDER_REVERSE_LIFETIME:
  125. .. rst-class:: classref-enumeration-constant
  126. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_REVERSE_LIFETIME** = ``2``
  127. .. _class_GPUParticles3D_constant_DRAW_ORDER_VIEW_DEPTH:
  128. .. rst-class:: classref-enumeration-constant
  129. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_VIEW_DEPTH** = ``3``
  130. Particles are drawn in order of depth.
  131. .. rst-class:: classref-item-separator
  132. ----
  133. .. _enum_GPUParticles3D_EmitFlags:
  134. .. rst-class:: classref-enumeration
  135. enum **EmitFlags**:
  136. .. _class_GPUParticles3D_constant_EMIT_FLAG_POSITION:
  137. .. rst-class:: classref-enumeration-constant
  138. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_POSITION** = ``1``
  139. Particle starts at the specified position.
  140. .. _class_GPUParticles3D_constant_EMIT_FLAG_ROTATION_SCALE:
  141. .. rst-class:: classref-enumeration-constant
  142. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_ROTATION_SCALE** = ``2``
  143. Particle starts with specified rotation and scale.
  144. .. _class_GPUParticles3D_constant_EMIT_FLAG_VELOCITY:
  145. .. rst-class:: classref-enumeration-constant
  146. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_VELOCITY** = ``4``
  147. Particle starts with the specified velocity vector, which defines the emission direction and speed.
  148. .. _class_GPUParticles3D_constant_EMIT_FLAG_COLOR:
  149. .. rst-class:: classref-enumeration-constant
  150. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_COLOR** = ``8``
  151. Particle starts with specified color.
  152. .. _class_GPUParticles3D_constant_EMIT_FLAG_CUSTOM:
  153. .. rst-class:: classref-enumeration-constant
  154. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_CUSTOM** = ``16``
  155. Particle starts with specified ``CUSTOM`` data.
  156. .. rst-class:: classref-item-separator
  157. ----
  158. .. _enum_GPUParticles3D_TransformAlign:
  159. .. rst-class:: classref-enumeration
  160. enum **TransformAlign**:
  161. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_DISABLED:
  162. .. rst-class:: classref-enumeration-constant
  163. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_DISABLED** = ``0``
  164. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD:
  165. .. rst-class:: classref-enumeration-constant
  166. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD** = ``1``
  167. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Y_TO_VELOCITY:
  168. .. rst-class:: classref-enumeration-constant
  169. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Y_TO_VELOCITY** = ``2``
  170. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY:
  171. .. rst-class:: classref-enumeration-constant
  172. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY** = ``3``
  173. .. rst-class:: classref-section-separator
  174. ----
  175. .. rst-class:: classref-descriptions-group
  176. Constants
  177. ---------
  178. .. _class_GPUParticles3D_constant_MAX_DRAW_PASSES:
  179. .. rst-class:: classref-constant
  180. **MAX_DRAW_PASSES** = ``4``
  181. Maximum number of draw passes supported.
  182. .. rst-class:: classref-section-separator
  183. ----
  184. .. rst-class:: classref-descriptions-group
  185. Property Descriptions
  186. ---------------------
  187. .. _class_GPUParticles3D_property_amount:
  188. .. rst-class:: classref-property
  189. :ref:`int<class_int>` **amount** = ``8``
  190. .. rst-class:: classref-property-setget
  191. - void **set_amount** **(** :ref:`int<class_int>` value **)**
  192. - :ref:`int<class_int>` **get_amount** **(** **)**
  193. Number of particles to emit.
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_GPUParticles3D_property_collision_base_size:
  197. .. rst-class:: classref-property
  198. :ref:`float<class_float>` **collision_base_size** = ``0.01``
  199. .. rst-class:: classref-property-setget
  200. - void **set_collision_base_size** **(** :ref:`float<class_float>` value **)**
  201. - :ref:`float<class_float>` **get_collision_base_size** **(** **)**
  202. .. container:: contribute
  203. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  204. .. rst-class:: classref-item-separator
  205. ----
  206. .. _class_GPUParticles3D_property_draw_order:
  207. .. rst-class:: classref-property
  208. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **draw_order** = ``0``
  209. .. rst-class:: classref-property-setget
  210. - void **set_draw_order** **(** :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` value **)**
  211. - :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **get_draw_order** **(** **)**
  212. Particle draw order. Uses :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` values.
  213. \ **Note:** :ref:`DRAW_ORDER_INDEX<class_GPUParticles3D_constant_DRAW_ORDER_INDEX>` is the only option that supports motion vectors for effects like TAA. It is suggested to use this draw order if the particles are opaque to fix ghosting artifacts.
  214. .. rst-class:: classref-item-separator
  215. ----
  216. .. _class_GPUParticles3D_property_draw_pass_1:
  217. .. rst-class:: classref-property
  218. :ref:`Mesh<class_Mesh>` **draw_pass_1**
  219. .. rst-class:: classref-property-setget
  220. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  221. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  222. :ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
  223. .. rst-class:: classref-item-separator
  224. ----
  225. .. _class_GPUParticles3D_property_draw_pass_2:
  226. .. rst-class:: classref-property
  227. :ref:`Mesh<class_Mesh>` **draw_pass_2**
  228. .. rst-class:: classref-property-setget
  229. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  230. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  231. :ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_GPUParticles3D_property_draw_pass_3:
  235. .. rst-class:: classref-property
  236. :ref:`Mesh<class_Mesh>` **draw_pass_3**
  237. .. rst-class:: classref-property-setget
  238. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  239. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  240. :ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
  241. .. rst-class:: classref-item-separator
  242. ----
  243. .. _class_GPUParticles3D_property_draw_pass_4:
  244. .. rst-class:: classref-property
  245. :ref:`Mesh<class_Mesh>` **draw_pass_4**
  246. .. rst-class:: classref-property-setget
  247. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  248. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  249. :ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_GPUParticles3D_property_draw_passes:
  253. .. rst-class:: classref-property
  254. :ref:`int<class_int>` **draw_passes** = ``1``
  255. .. rst-class:: classref-property-setget
  256. - void **set_draw_passes** **(** :ref:`int<class_int>` value **)**
  257. - :ref:`int<class_int>` **get_draw_passes** **(** **)**
  258. The number of draw passes when rendering particles.
  259. .. rst-class:: classref-item-separator
  260. ----
  261. .. _class_GPUParticles3D_property_draw_skin:
  262. .. rst-class:: classref-property
  263. :ref:`Skin<class_Skin>` **draw_skin**
  264. .. rst-class:: classref-property-setget
  265. - void **set_skin** **(** :ref:`Skin<class_Skin>` value **)**
  266. - :ref:`Skin<class_Skin>` **get_skin** **(** **)**
  267. .. container:: contribute
  268. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  269. .. rst-class:: classref-item-separator
  270. ----
  271. .. _class_GPUParticles3D_property_emitting:
  272. .. rst-class:: classref-property
  273. :ref:`bool<class_bool>` **emitting** = ``true``
  274. .. rst-class:: classref-property-setget
  275. - void **set_emitting** **(** :ref:`bool<class_bool>` value **)**
  276. - :ref:`bool<class_bool>` **is_emitting** **(** **)**
  277. If ``true``, particles are being emitted. :ref:`emitting<class_GPUParticles3D_property_emitting>` can be used to start and stop particles from emitting. However, if :ref:`one_shot<class_GPUParticles3D_property_one_shot>` is ``true`` setting :ref:`emitting<class_GPUParticles3D_property_emitting>` to ``true`` will not restart the emission cycle until after all active particles finish processing. You can use the :ref:`finished<class_GPUParticles3D_signal_finished>` signal to be notified once all active particles finish processing.
  278. .. rst-class:: classref-item-separator
  279. ----
  280. .. _class_GPUParticles3D_property_explosiveness:
  281. .. rst-class:: classref-property
  282. :ref:`float<class_float>` **explosiveness** = ``0.0``
  283. .. rst-class:: classref-property-setget
  284. - void **set_explosiveness_ratio** **(** :ref:`float<class_float>` value **)**
  285. - :ref:`float<class_float>` **get_explosiveness_ratio** **(** **)**
  286. Time ratio between each emission. If ``0``, particles are emitted continuously. If ``1``, all particles are emitted simultaneously.
  287. .. rst-class:: classref-item-separator
  288. ----
  289. .. _class_GPUParticles3D_property_fixed_fps:
  290. .. rst-class:: classref-property
  291. :ref:`int<class_int>` **fixed_fps** = ``30``
  292. .. rst-class:: classref-property-setget
  293. - void **set_fixed_fps** **(** :ref:`int<class_int>` value **)**
  294. - :ref:`int<class_int>` **get_fixed_fps** **(** **)**
  295. The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  296. .. rst-class:: classref-item-separator
  297. ----
  298. .. _class_GPUParticles3D_property_fract_delta:
  299. .. rst-class:: classref-property
  300. :ref:`bool<class_bool>` **fract_delta** = ``true``
  301. .. rst-class:: classref-property-setget
  302. - void **set_fractional_delta** **(** :ref:`bool<class_bool>` value **)**
  303. - :ref:`bool<class_bool>` **get_fractional_delta** **(** **)**
  304. If ``true``, results in fractional delta calculation which has a smoother particles display effect.
  305. .. rst-class:: classref-item-separator
  306. ----
  307. .. _class_GPUParticles3D_property_interpolate:
  308. .. rst-class:: classref-property
  309. :ref:`bool<class_bool>` **interpolate** = ``true``
  310. .. rst-class:: classref-property-setget
  311. - void **set_interpolate** **(** :ref:`bool<class_bool>` value **)**
  312. - :ref:`bool<class_bool>` **get_interpolate** **(** **)**
  313. Enables particle interpolation, which makes the particle movement smoother when their :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` is lower than the screen refresh rate.
  314. .. rst-class:: classref-item-separator
  315. ----
  316. .. _class_GPUParticles3D_property_lifetime:
  317. .. rst-class:: classref-property
  318. :ref:`float<class_float>` **lifetime** = ``1.0``
  319. .. rst-class:: classref-property-setget
  320. - void **set_lifetime** **(** :ref:`float<class_float>` value **)**
  321. - :ref:`float<class_float>` **get_lifetime** **(** **)**
  322. Amount of time each particle will exist.
  323. .. rst-class:: classref-item-separator
  324. ----
  325. .. _class_GPUParticles3D_property_local_coords:
  326. .. rst-class:: classref-property
  327. :ref:`bool<class_bool>` **local_coords** = ``false``
  328. .. rst-class:: classref-property-setget
  329. - void **set_use_local_coordinates** **(** :ref:`bool<class_bool>` value **)**
  330. - :ref:`bool<class_bool>` **get_use_local_coordinates** **(** **)**
  331. If ``true``, particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated. If ``false``, particles use global coordinates; they will not move or rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated.
  332. .. rst-class:: classref-item-separator
  333. ----
  334. .. _class_GPUParticles3D_property_one_shot:
  335. .. rst-class:: classref-property
  336. :ref:`bool<class_bool>` **one_shot** = ``false``
  337. .. rst-class:: classref-property-setget
  338. - void **set_one_shot** **(** :ref:`bool<class_bool>` value **)**
  339. - :ref:`bool<class_bool>` **get_one_shot** **(** **)**
  340. If ``true``, only ``amount`` particles will be emitted.
  341. .. rst-class:: classref-item-separator
  342. ----
  343. .. _class_GPUParticles3D_property_preprocess:
  344. .. rst-class:: classref-property
  345. :ref:`float<class_float>` **preprocess** = ``0.0``
  346. .. rst-class:: classref-property-setget
  347. - void **set_pre_process_time** **(** :ref:`float<class_float>` value **)**
  348. - :ref:`float<class_float>` **get_pre_process_time** **(** **)**
  349. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
  350. .. rst-class:: classref-item-separator
  351. ----
  352. .. _class_GPUParticles3D_property_process_material:
  353. .. rst-class:: classref-property
  354. :ref:`Material<class_Material>` **process_material**
  355. .. rst-class:: classref-property-setget
  356. - void **set_process_material** **(** :ref:`Material<class_Material>` value **)**
  357. - :ref:`Material<class_Material>` **get_process_material** **(** **)**
  358. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  359. .. rst-class:: classref-item-separator
  360. ----
  361. .. _class_GPUParticles3D_property_randomness:
  362. .. rst-class:: classref-property
  363. :ref:`float<class_float>` **randomness** = ``0.0``
  364. .. rst-class:: classref-property-setget
  365. - void **set_randomness_ratio** **(** :ref:`float<class_float>` value **)**
  366. - :ref:`float<class_float>` **get_randomness_ratio** **(** **)**
  367. Emission randomness ratio.
  368. .. rst-class:: classref-item-separator
  369. ----
  370. .. _class_GPUParticles3D_property_speed_scale:
  371. .. rst-class:: classref-property
  372. :ref:`float<class_float>` **speed_scale** = ``1.0``
  373. .. rst-class:: classref-property-setget
  374. - void **set_speed_scale** **(** :ref:`float<class_float>` value **)**
  375. - :ref:`float<class_float>` **get_speed_scale** **(** **)**
  376. Speed scaling ratio. A value of ``0`` can be used to pause the particles.
  377. .. rst-class:: classref-item-separator
  378. ----
  379. .. _class_GPUParticles3D_property_sub_emitter:
  380. .. rst-class:: classref-property
  381. :ref:`NodePath<class_NodePath>` **sub_emitter** = ``NodePath("")``
  382. .. rst-class:: classref-property-setget
  383. - void **set_sub_emitter** **(** :ref:`NodePath<class_NodePath>` value **)**
  384. - :ref:`NodePath<class_NodePath>` **get_sub_emitter** **(** **)**
  385. .. container:: contribute
  386. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  387. .. rst-class:: classref-item-separator
  388. ----
  389. .. _class_GPUParticles3D_property_trail_enabled:
  390. .. rst-class:: classref-property
  391. :ref:`bool<class_bool>` **trail_enabled** = ``false``
  392. .. rst-class:: classref-property-setget
  393. - void **set_trail_enabled** **(** :ref:`bool<class_bool>` value **)**
  394. - :ref:`bool<class_bool>` **is_trail_enabled** **(** **)**
  395. If ``true``, enables particle trails using a mesh skinning system. Designed to work with :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` and :ref:`TubeTrailMesh<class_TubeTrailMesh>`.
  396. \ **Note:** :ref:`BaseMaterial3D.use_particle_trails<class_BaseMaterial3D_property_use_particle_trails>` must also be enabled on the particle mesh's material. Otherwise, setting :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` to ``true`` will have no effect.
  397. \ **Note:** Unlike :ref:`GPUParticles2D<class_GPUParticles2D>`, the number of trail sections and subdivisions is set in the :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` or the :ref:`TubeTrailMesh<class_TubeTrailMesh>`'s properties.
  398. .. rst-class:: classref-item-separator
  399. ----
  400. .. _class_GPUParticles3D_property_trail_lifetime:
  401. .. rst-class:: classref-property
  402. :ref:`float<class_float>` **trail_lifetime** = ``0.3``
  403. .. rst-class:: classref-property-setget
  404. - void **set_trail_lifetime** **(** :ref:`float<class_float>` value **)**
  405. - :ref:`float<class_float>` **get_trail_lifetime** **(** **)**
  406. The amount of time the particle's trail should represent (in seconds). Only effective if :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` is ``true``.
  407. .. rst-class:: classref-item-separator
  408. ----
  409. .. _class_GPUParticles3D_property_transform_align:
  410. .. rst-class:: classref-property
  411. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **transform_align** = ``0``
  412. .. rst-class:: classref-property-setget
  413. - void **set_transform_align** **(** :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` value **)**
  414. - :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **get_transform_align** **(** **)**
  415. .. container:: contribute
  416. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  417. .. rst-class:: classref-item-separator
  418. ----
  419. .. _class_GPUParticles3D_property_visibility_aabb:
  420. .. rst-class:: classref-property
  421. :ref:`AABB<class_AABB>` **visibility_aabb** = ``AABB(-4, -4, -4, 8, 8, 8)``
  422. .. rst-class:: classref-property-setget
  423. - void **set_visibility_aabb** **(** :ref:`AABB<class_AABB>` value **)**
  424. - :ref:`AABB<class_AABB>` **get_visibility_aabb** **(** **)**
  425. The :ref:`AABB<class_AABB>` that determines the node's region which needs to be visible on screen for the particle system to be active.
  426. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The :ref:`AABB<class_AABB>` can be grown via code or with the **Particles → Generate AABB** editor tool.
  427. .. rst-class:: classref-section-separator
  428. ----
  429. .. rst-class:: classref-descriptions-group
  430. Method Descriptions
  431. -------------------
  432. .. _class_GPUParticles3D_method_capture_aabb:
  433. .. rst-class:: classref-method
  434. :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** |const|
  435. Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
  436. .. rst-class:: classref-item-separator
  437. ----
  438. .. _class_GPUParticles3D_method_convert_from_particles:
  439. .. rst-class:: classref-method
  440. void **convert_from_particles** **(** :ref:`Node<class_Node>` particles **)**
  441. Sets this node's properties to match a given :ref:`CPUParticles3D<class_CPUParticles3D>` node.
  442. .. rst-class:: classref-item-separator
  443. ----
  444. .. _class_GPUParticles3D_method_emit_particle:
  445. .. rst-class:: classref-method
  446. void **emit_particle** **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)**
  447. Emits a single particle. Whether ``xform``, ``velocity``, ``color`` and ``custom`` are applied depends on the value of ``flags``. See :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>`.
  448. .. rst-class:: classref-item-separator
  449. ----
  450. .. _class_GPUParticles3D_method_get_draw_pass_mesh:
  451. .. rst-class:: classref-method
  452. :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  453. Returns the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  454. .. rst-class:: classref-item-separator
  455. ----
  456. .. _class_GPUParticles3D_method_restart:
  457. .. rst-class:: classref-method
  458. void **restart** **(** **)**
  459. Restarts the particle emission, clearing existing particles.
  460. .. rst-class:: classref-item-separator
  461. ----
  462. .. _class_GPUParticles3D_method_set_draw_pass_mesh:
  463. .. rst-class:: classref-method
  464. void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  465. Sets the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  466. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  467. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  468. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  469. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  470. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  471. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  472. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`