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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicalBone2D.xml.
- .. _class_PhysicalBone2D:
- PhysicalBone2D
- ==============
- **Inherits:** :ref:`RigidDynamicBody2D<class_RigidDynamicBody2D>` **<** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A 2D node that can be used for physically aware bones in 2D.
- Description
- -----------
- The ``PhysicalBone2D`` node is a :ref:`RigidDynamicBody2D<class_RigidDynamicBody2D>`-based node that can be used to make :ref:`Bone2D<class_Bone2D>` nodes in a :ref:`Skeleton2D<class_Skeleton2D>` react to physics. This node is very similar to the :ref:`PhysicalBone3D<class_PhysicalBone3D>` node, just for 2D instead of 3D.
- \ **Note:** To have the Bone2D nodes visually follow the ``PhysicalBone2D`` node, use a :ref:`SkeletonModification2DPhysicalBones<class_SkeletonModification2DPhysicalBones>` modification on the :ref:`Skeleton2D<class_Skeleton2D>` node with the :ref:`Bone2D<class_Bone2D>` nodes.
- \ **Note:** The PhysicalBone2D node does not automatically create a :ref:`Joint2D<class_Joint2D>` node to keep ``PhysicalBone2D`` nodes together. You will need to create these manually. For most cases, you want to use a :ref:`PinJoint2D<class_PinJoint2D>` node. The ``PhysicalBone2D`` node can automatically configure the :ref:`Joint2D<class_Joint2D>` node once its been created as a child node.
- Properties
- ----------
- +---------------------------------+-----------------------------------------------------------------------------------------------+------------------+
- | :ref:`bool<class_bool>` | :ref:`auto_configure_joint<class_PhysicalBone2D_property_auto_configure_joint>` | ``true`` |
- +---------------------------------+-----------------------------------------------------------------------------------------------+------------------+
- | :ref:`int<class_int>` | :ref:`bone2d_index<class_PhysicalBone2D_property_bone2d_index>` | ``-1`` |
- +---------------------------------+-----------------------------------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`bone2d_nodepath<class_PhysicalBone2D_property_bone2d_nodepath>` | ``NodePath("")`` |
- +---------------------------------+-----------------------------------------------------------------------------------------------+------------------+
- | :ref:`bool<class_bool>` | :ref:`follow_bone_when_simulating<class_PhysicalBone2D_property_follow_bone_when_simulating>` | ``false`` |
- +---------------------------------+-----------------------------------------------------------------------------------------------+------------------+
- | :ref:`bool<class_bool>` | :ref:`simulate_physics<class_PhysicalBone2D_property_simulate_physics>` | ``false`` |
- +---------------------------------+-----------------------------------------------------------------------------------------------+------------------+
- Methods
- -------
- +-------------------------------+-----------------------------------------------------------------------------------------------------+
- | :ref:`Joint2D<class_Joint2D>` | :ref:`get_joint<class_PhysicalBone2D_method_get_joint>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_simulating_physics<class_PhysicalBone2D_method_is_simulating_physics>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_PhysicalBone2D_property_auto_configure_joint:
- - :ref:`bool<class_bool>` **auto_configure_joint**
- +-----------+---------------------------------+
- | *Default* | ``true`` |
- +-----------+---------------------------------+
- | *Setter* | set_auto_configure_joint(value) |
- +-----------+---------------------------------+
- | *Getter* | get_auto_configure_joint() |
- +-----------+---------------------------------+
- If ``true``, the ``PhysicalBone2D`` node will automatically configure the first :ref:`Joint2D<class_Joint2D>` child node. The automatic configuration is limited to setting up the node properties and positioning the :ref:`Joint2D<class_Joint2D>`.
- ----
- .. _class_PhysicalBone2D_property_bone2d_index:
- - :ref:`int<class_int>` **bone2d_index**
- +-----------+-------------------------+
- | *Default* | ``-1`` |
- +-----------+-------------------------+
- | *Setter* | set_bone2d_index(value) |
- +-----------+-------------------------+
- | *Getter* | get_bone2d_index() |
- +-----------+-------------------------+
- The index of the :ref:`Bone2D<class_Bone2D>` node that this ``PhysicalBone2D`` node is supposed to be simulating.
- ----
- .. _class_PhysicalBone2D_property_bone2d_nodepath:
- - :ref:`NodePath<class_NodePath>` **bone2d_nodepath**
- +-----------+----------------------------+
- | *Default* | ``NodePath("")`` |
- +-----------+----------------------------+
- | *Setter* | set_bone2d_nodepath(value) |
- +-----------+----------------------------+
- | *Getter* | get_bone2d_nodepath() |
- +-----------+----------------------------+
- The :ref:`NodePath<class_NodePath>` to the :ref:`Bone2D<class_Bone2D>` node that this ``PhysicalBone2D`` node is supposed to be simulating.
- ----
- .. _class_PhysicalBone2D_property_follow_bone_when_simulating:
- - :ref:`bool<class_bool>` **follow_bone_when_simulating**
- +-----------+----------------------------------------+
- | *Default* | ``false`` |
- +-----------+----------------------------------------+
- | *Setter* | set_follow_bone_when_simulating(value) |
- +-----------+----------------------------------------+
- | *Getter* | get_follow_bone_when_simulating() |
- +-----------+----------------------------------------+
- If ``true``, the ``PhysicalBone2D`` will keep the transform of the bone it is bound to when simulating physics.
- ----
- .. _class_PhysicalBone2D_property_simulate_physics:
- - :ref:`bool<class_bool>` **simulate_physics**
- +-----------+-----------------------------+
- | *Default* | ``false`` |
- +-----------+-----------------------------+
- | *Setter* | set_simulate_physics(value) |
- +-----------+-----------------------------+
- | *Getter* | get_simulate_physics() |
- +-----------+-----------------------------+
- If ``true``, the ``PhysicalBone2D`` will start simulating using physics. If ``false``, the ``PhysicalBone2D`` will follow the transform of the :ref:`Bone2D<class_Bone2D>` node.
- \ **Note:** To have the Bone2D nodes visually follow the ``PhysicalBone2D`` node, use a :ref:`SkeletonModification2DPhysicalBones<class_SkeletonModification2DPhysicalBones>` modification on the :ref:`Skeleton2D<class_Skeleton2D>` node with the :ref:`Bone2D<class_Bone2D>` nodes.
- Method Descriptions
- -------------------
- .. _class_PhysicalBone2D_method_get_joint:
- - :ref:`Joint2D<class_Joint2D>` **get_joint** **(** **)** |const|
- Returns the first :ref:`Joint2D<class_Joint2D>` child node, if one exists. This is mainly a helper function to make it easier to get the :ref:`Joint2D<class_Joint2D>` that the ``PhysicalBone2D`` is autoconfiguring.
- ----
- .. _class_PhysicalBone2D_method_is_simulating_physics:
- - :ref:`bool<class_bool>` **is_simulating_physics** **(** **)** |const|
- Returns a boolean that indicates whether the ``PhysicalBone2D`` node is running and simulating using the Godot 2D physics engine. When ``true``, the PhysicalBone2D node is using physics.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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