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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the BoxShape.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_BoxShape:
- BoxShape
- ========
- **Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Box shape resource.
- Properties
- ----------
- +-------------------------------+-------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`extents<class_BoxShape_property_extents>` |
- +-------------------------------+-------------------------------------------------+
- Description
- -----------
- 3D box shape that can be a child of a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>`.
- Property Descriptions
- ---------------------
- .. _class_BoxShape_property_extents:
- - :ref:`Vector3<class_Vector3>` **extents**
- +----------+--------------------+
- | *Setter* | set_extents(value) |
- +----------+--------------------+
- | *Getter* | get_extents() |
- +----------+--------------------+
- The box's half extents. The width, height and depth of this shape is twice the half extents.
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