class_animationnodeblendspace2d.rst 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AnimationNodeBlendSpace2D.xml.
  6. .. _class_AnimationNodeBlendSpace2D:
  7. AnimationNodeBlendSpace2D
  8. =========================
  9. **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. Blends linearly between three :ref:`AnimationNode<class_AnimationNode>` of any type placed in a 2D space.
  11. Description
  12. -----------
  13. A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  14. This node allows you to blend linearly between three animations using a :ref:`Vector2<class_Vector2>` weight.
  15. You can add vertices to the blend space with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and automatically triangulate it by setting :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` to ``true``. Otherwise, use :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` and :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` to create up the blend space by hand.
  16. Tutorials
  17. ---------
  18. - :doc:`AnimationTree <../tutorials/animation/animation_tree>`
  19. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  20. Properties
  21. ----------
  22. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` | ``true`` |
  24. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  25. | :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace2D_property_blend_mode>` | ``0`` |
  26. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`max_space<class_AnimationNodeBlendSpace2D_property_max_space>` | ``Vector2( 1, 1 )`` |
  28. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  29. | :ref:`Vector2<class_Vector2>` | :ref:`min_space<class_AnimationNodeBlendSpace2D_property_min_space>` | ``Vector2( -1, -1 )`` |
  30. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  31. | :ref:`Vector2<class_Vector2>` | :ref:`snap<class_AnimationNodeBlendSpace2D_property_snap>` | ``Vector2( 0.1, 0.1 )`` |
  32. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  33. | :ref:`String<class_String>` | :ref:`x_label<class_AnimationNodeBlendSpace2D_property_x_label>` | ``"x"`` |
  34. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  35. | :ref:`String<class_String>` | :ref:`y_label<class_AnimationNodeBlendSpace2D_property_y_label>` | ``"y"`` |
  36. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  37. Methods
  38. -------
  39. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | void | :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)** |
  41. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | void | :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)** |
  43. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace2D_method_get_blend_point_count>` **(** **)** |const| |
  45. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace2D_method_get_blend_point_node>` **(** :ref:`int<class_int>` point **)** |const| |
  47. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Vector2<class_Vector2>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace2D_method_get_blend_point_position>` **(** :ref:`int<class_int>` point **)** |const| |
  49. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`int<class_int>` | :ref:`get_triangle_count<class_AnimationNodeBlendSpace2D_method_get_triangle_count>` **(** **)** |const| |
  51. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`int<class_int>` | :ref:`get_triangle_point<class_AnimationNodeBlendSpace2D_method_get_triangle_point>` **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)** |
  53. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>` **(** :ref:`int<class_int>` point **)** |
  55. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` **(** :ref:`int<class_int>` triangle **)** |
  57. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace2D_method_set_blend_point_node>` **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)** |
  59. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace2D_method_set_blend_point_position>` **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)** |
  61. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. Signals
  63. -------
  64. .. _class_AnimationNodeBlendSpace2D_signal_triangles_updated:
  65. - **triangles_updated** **(** **)**
  66. Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
  67. Enumerations
  68. ------------
  69. .. _enum_AnimationNodeBlendSpace2D_BlendMode:
  70. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_INTERPOLATED:
  71. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE:
  72. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE_CARRY:
  73. enum **BlendMode**:
  74. - **BLEND_MODE_INTERPOLATED** = **0** --- The interpolation between animations is linear.
  75. - **BLEND_MODE_DISCRETE** = **1** --- The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
  76. - **BLEND_MODE_DISCRETE_CARRY** = **2** --- Similar to :ref:`BLEND_MODE_DISCRETE<class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE>`, but starts the new animation at the last animation's playback position.
  77. Property Descriptions
  78. ---------------------
  79. .. _class_AnimationNodeBlendSpace2D_property_auto_triangles:
  80. - :ref:`bool<class_bool>` **auto_triangles**
  81. +-----------+---------------------------+
  82. | *Default* | ``true`` |
  83. +-----------+---------------------------+
  84. | *Setter* | set_auto_triangles(value) |
  85. +-----------+---------------------------+
  86. | *Getter* | get_auto_triangles() |
  87. +-----------+---------------------------+
  88. If ``true``, the blend space is triangulated automatically. The mesh updates every time you add or remove points with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`.
  89. ----
  90. .. _class_AnimationNodeBlendSpace2D_property_blend_mode:
  91. - :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **blend_mode**
  92. +-----------+-----------------------+
  93. | *Default* | ``0`` |
  94. +-----------+-----------------------+
  95. | *Setter* | set_blend_mode(value) |
  96. +-----------+-----------------------+
  97. | *Getter* | get_blend_mode() |
  98. +-----------+-----------------------+
  99. Controls the interpolation between animations. See :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` constants.
  100. ----
  101. .. _class_AnimationNodeBlendSpace2D_property_max_space:
  102. - :ref:`Vector2<class_Vector2>` **max_space**
  103. +-----------+----------------------+
  104. | *Default* | ``Vector2( 1, 1 )`` |
  105. +-----------+----------------------+
  106. | *Setter* | set_max_space(value) |
  107. +-----------+----------------------+
  108. | *Getter* | get_max_space() |
  109. +-----------+----------------------+
  110. The blend space's X and Y axes' upper limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
  111. ----
  112. .. _class_AnimationNodeBlendSpace2D_property_min_space:
  113. - :ref:`Vector2<class_Vector2>` **min_space**
  114. +-----------+-----------------------+
  115. | *Default* | ``Vector2( -1, -1 )`` |
  116. +-----------+-----------------------+
  117. | *Setter* | set_min_space(value) |
  118. +-----------+-----------------------+
  119. | *Getter* | get_min_space() |
  120. +-----------+-----------------------+
  121. The blend space's X and Y axes' lower limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
  122. ----
  123. .. _class_AnimationNodeBlendSpace2D_property_snap:
  124. - :ref:`Vector2<class_Vector2>` **snap**
  125. +-----------+-------------------------+
  126. | *Default* | ``Vector2( 0.1, 0.1 )`` |
  127. +-----------+-------------------------+
  128. | *Setter* | set_snap(value) |
  129. +-----------+-------------------------+
  130. | *Getter* | get_snap() |
  131. +-----------+-------------------------+
  132. Position increment to snap to when moving a point.
  133. ----
  134. .. _class_AnimationNodeBlendSpace2D_property_x_label:
  135. - :ref:`String<class_String>` **x_label**
  136. +-----------+--------------------+
  137. | *Default* | ``"x"`` |
  138. +-----------+--------------------+
  139. | *Setter* | set_x_label(value) |
  140. +-----------+--------------------+
  141. | *Getter* | get_x_label() |
  142. +-----------+--------------------+
  143. Name of the blend space's X axis.
  144. ----
  145. .. _class_AnimationNodeBlendSpace2D_property_y_label:
  146. - :ref:`String<class_String>` **y_label**
  147. +-----------+--------------------+
  148. | *Default* | ``"y"`` |
  149. +-----------+--------------------+
  150. | *Setter* | set_y_label(value) |
  151. +-----------+--------------------+
  152. | *Getter* | get_y_label() |
  153. +-----------+--------------------+
  154. Name of the blend space's Y axis.
  155. Method Descriptions
  156. -------------------
  157. .. _class_AnimationNodeBlendSpace2D_method_add_blend_point:
  158. - void **add_blend_point** **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)**
  159. Adds a new point that represents a ``node`` at the position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
  160. ----
  161. .. _class_AnimationNodeBlendSpace2D_method_add_triangle:
  162. - void **add_triangle** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)**
  163. Creates a new triangle using three points ``x``, ``y``, and ``z``. Triangles can overlap. You can insert the triangle at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
  164. ----
  165. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_count:
  166. - :ref:`int<class_int>` **get_blend_point_count** **(** **)** |const|
  167. Returns the number of points in the blend space.
  168. ----
  169. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_node:
  170. - :ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node** **(** :ref:`int<class_int>` point **)** |const|
  171. Returns the :ref:`AnimationRootNode<class_AnimationRootNode>` referenced by the point at index ``point``.
  172. ----
  173. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_position:
  174. - :ref:`Vector2<class_Vector2>` **get_blend_point_position** **(** :ref:`int<class_int>` point **)** |const|
  175. Returns the position of the point at index ``point``.
  176. ----
  177. .. _class_AnimationNodeBlendSpace2D_method_get_triangle_count:
  178. - :ref:`int<class_int>` **get_triangle_count** **(** **)** |const|
  179. Returns the number of triangles in the blend space.
  180. ----
  181. .. _class_AnimationNodeBlendSpace2D_method_get_triangle_point:
  182. - :ref:`int<class_int>` **get_triangle_point** **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)**
  183. Returns the position of the point at index ``point`` in the triangle of index ``triangle``.
  184. ----
  185. .. _class_AnimationNodeBlendSpace2D_method_remove_blend_point:
  186. - void **remove_blend_point** **(** :ref:`int<class_int>` point **)**
  187. Removes the point at index ``point`` from the blend space.
  188. ----
  189. .. _class_AnimationNodeBlendSpace2D_method_remove_triangle:
  190. - void **remove_triangle** **(** :ref:`int<class_int>` triangle **)**
  191. Removes the triangle at index ``triangle`` from the blend space.
  192. ----
  193. .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_node:
  194. - void **set_blend_point_node** **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)**
  195. Changes the :ref:`AnimationNode<class_AnimationNode>` referenced by the point at index ``point``.
  196. ----
  197. .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_position:
  198. - void **set_blend_point_position** **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)**
  199. Updates the position of the point at index ``point`` on the blend axis.
  200. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  201. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  202. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`